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Mikolaj Dymek
Titolo
Citata da
Citata da
Anno
Video games: A subcultural industry
M Dymek
The Video Game Industry, 34-55, 2012
482012
The business of gamification: A critical analysis
M Dymek, P Zackariasson
Taylor & Francis, 2016
382016
Video game marketing: a student textbook
P Zackariasson, M Dymek
Taylor & Francis, 2016
322016
Expanding the magic circle–gamification as a marketplace icon
M Dymek
Consumption Markets & Culture 21 (6), 590-602, 2018
292018
Industrial phantasmagoria: subcultural interactive cinema meets mass-cultural media of simulation
M Dymek
KTH, 2010
262010
Social media election campaigning: who is working for whom? A conceptual exploration of digital political labour
K Falasca, M Dymek, C Grandien
Contemporary Social Science 14 (1), 89-101, 2019
202019
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads-Race, humour and interactive ethics in Grand Theft Auto III.
M Dymek, T Lennerfors
DiGRA Conference, 2005
142005
Polygonmakarna: spelbranschens högteknologiska upplevelseekonomi
M Dymek, A Rehn
Royal Institute of Technology, 2003
122003
Patreon and porn games: Crowdfunding games, reward categories and backstage passes
P Lankoski, M Dymek
DiGRA’20, 2020
102020
Consolidating Fun-Economies of Game Consoles
M Dymek
Pink Machine Papers 16, 3-16, 2004
92004
Content strategies of the future: between games and stories--crossroads for the video game industry
M Dymek
Proceedings of the 3rd international conference on Digital Interactive Media …, 2008
72008
The Video Game Industry. Formation, Present State, and Future
M Dymek, P Zackariasson, TL Wilson
The Video Game Industry. Edited by Peter Zackariasson and Timothy L. Wilson …, 2012
52012
Exporting Wars: Literature Theory and How It Explains the Video Game Industry.
M Dymek
DiGRA Conference, 2007
42007
Inside the Gamification Case of a Mobile Phone Marketing Campaign: The Amalgamation of Game Studies with Marketing Communications?
M Dymek
The Business of Gamification, 121-143, 2016
32016
Gamification in Marketing Communication–Competing for Attention
M Dymek
SCOS–32nd standing conference on Organizational Symbolism–Sport, Play and …, 2014
32014
Communities build up Steam
M Dymek
Royal Institute of Technology, Department of Industrial Economics and Management, 2006
32006
Uncovering Sport Game Covers-the Consumption of Video Game Packages
S Bergvall, M Dymek
ACR European Advances, 2005
32005
Polygonmakarna–Spelbranschens högteknologiska upplevelseindustri
M Dymek, A Rehn
Kungliga Tekniska Högskolan Institutionen för Industriell ekonomi och …, 2004
32004
Playing with covers
M Dymek, S Bergvall
Pink Machine Papers, 2005
22005
‘Life Hacking’Everyday Temporality: Project Managing Digital Lives of Tasks
M Dymek
Rowman & Littlefield Publishers, 2020
12020
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20