Stefano Gualeni
Stefano Gualeni
Associate Professor at the Institute of Digital Games, University of Malta
Verified email at um.edu.mt - Homepage
Title
Cited by
Cited by
Year
Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
S Gualeni
Palgrave Macmillan, 2015
552015
Felino: The Philosophical Practice of Making an Interspecies Videogame
M Westerlaken, S Gualeni
Proceedings of the 2014 Philosophy of Computer Games Conference, 2014
392014
Becoming with: towards the inclusion of animals as participants in design processes
M Westerlaken, S Gualeni
Proceedings of the Third International Conference on Animal-Computer …, 2016
242016
Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design
M Westerlaken, S Gualeni
Proceedings of the 6th International Conference on Designing Pleasurable …, 2013
242013
Augmented Ontologies or How to Philosophize with a Digital Hammer
S Gualeni
Philosophy & Technology 27 (2), 177-199, 2014
222014
Grounded Zoomorphism: an evaluation methodology for ACI design
M Westerlaken, S Gualeni
11th Advances in Computer Entertainment Technology Conference, 2014
192014
How psychophysiology can aid the design process of casual games: A tale of stress, facial muscles, and paper beasts
S Gualeni, D Janssen, L Calvi
Proceedings of the 2012 FDG International Conference, 149-155, 2012
182012
Improving level design through game user research: A comparison of methodologies
MA Gómez-Maureira, M Westerlaken, DP Janssen, S Gualeni, L Calvi
Entertainment Computing 5 (4), 463-473, 2014
92014
Freer Than We Think: Game Design as a Liberation Practice
S Gualeni
Proceedings of the 2014 Philosophy of Computer Games Conference, 2014
92014
Virtual Subjectivity: Existence and Projectuality in Virtual Worlds
D Vella, S Gualeni
Techné: Research in Philosophy and Technology, 2019
82019
Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts
S Gualeni
G| A| M| E Games as Art, Media, Entertainment 5 (1), 2016
82016
De-Roling from Experiences and Identities in Virtual Worlds
S Gualeni, D Vella, J Harrington
Journal of Virtual Worlds Research 10 (2), 2017
62017
Games on Games. Game Design as Critical Reflexive Practice.
G Ferri, G Caruso, M Salvador, R Fassone, S Gualeni
G| A| M| E Games as Art, Media, Entertainment 5, 2016
6*2016
Situated Knowledges through Game Design: A Transformative Exercise with Ants
M Westerlaken, S Gualeni
Proceedings of the 10th International Philosophy of Computer Games Conference, 2016
52016
Playing with Puzzling Philosophical Problems
S Gualeni
Creativity in the Digital Age, 59-74, 2015
52015
Self-Transformation Through Game Design
S Gualeni
Proceedings of the 2015 Philosophy of Computer Games Conference, 2015
42015
The Experience Machine: Existential Reflections on Virtual Worlds
S Gualeni
Journal For Virtual Worlds Research 9 (3), 2016
32016
The Negative Effects of Praise and Flattery.
J Prook, DP Janssen, S Gualeni
Proceedings of the 2015 Foundation of Digital Games Conference, 2015
32015
Self-reflexive video games as playable critical thought
S Gualeni
Gamasutra.com, 2013
32013
A framework for biometric playtesting of games.
D Janssen, L Calvi, S Gualeni
Proceedings of the international conference FDG, 423-424, 2013
32013
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