Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer S Gualeni Palgrave Macmillan, 2015 | 115 | 2015 |
Becoming with: towards the inclusion of animals as participants in design processes M Westerlaken, S Gualeni Proceedings of the Third International Conference on Animal-Computer …, 2016 | 88 | 2016 |
Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds S Gualeni, D Vella Palgrave, 2020 | 74 | 2020 |
Felino: The Philosophical Practice of Making an Interspecies Videogame M Westerlaken, S Gualeni Proceedings of the 2014 Philosophy of Computer Games Conference, 2014 | 64 | 2014 |
Virtual Subjectivity: Existence and Projectuality in Virtual Worlds. D Vella, S Gualeni Techne: Research in Philosophy & Technology 23 (2), 2019 | 34 | 2019 |
Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design M Westerlaken, S Gualeni Proceedings of the 6th International Conference on Designing Pleasurable …, 2013 | 33 | 2013 |
Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury J Keller, I Štětkářová, V Macri, S Kühn, J Pětioký, S Gualeni, СD Simmons, ... Journal of NeuroEngineering and Rehabilitation 17 (1), 1-11, 2020 | 32 | 2020 |
Augmented Ontologies or How to Philosophize with a Digital Hammer S Gualeni Philosophy & Technology 27 (2), 177-199, 2014 | 31 | 2014 |
Grounded Zoomorphism: an evaluation methodology for ACI design M Westerlaken, S Gualeni 11th Advances in Computer Entertainment Technology Conference, 2014 | 29 | 2014 |
Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts S Gualeni G| A| M| E Games as Art, Media, Entertainment 5 (1), 2016 | 26* | 2016 |
De-Roling from Experiences and Identities in Virtual Worlds S Gualeni, D Vella, J Harrington Journal of Virtual Worlds Research 10 (2), 2017 | 23 | 2017 |
The Implied Designer and the Experience of Gameworlds N Van de Mosselaer, S Gualeni Proceedings of the 2020 DiGRA international Conference. Tampere, Finland, 2020 | 21 | 2020 |
How psychophysiology can aid the design process of casual games: A tale of stress, facial muscles, and paper beasts S Gualeni, D Janssen, L Calvi Proceedings of the 2012 FDG International Conference, 149-155, 2012 | 21 | 2012 |
Improving level design through game user research: A comparison of methodologies MA Gómez-Maureira, M Westerlaken, DP Janssen, S Gualeni, L Calvi Entertainment Computing 5 (4), 463-473, 2014 | 20 | 2014 |
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes S Gualeni Proceedings of the 2019 DiGRA International Conference, Kyoto (Japan), 2019 | 19 | 2019 |
How to Reference a Digital Game S Gualeni, R Fassone, J Linderoth Proceedings of the 2019 DiGRA International Conference, Kyoto (Japan), 2019 | 18 | 2019 |
Situated Knowledges through Game Design: A Transformative Exercise with Ants M Westerlaken, S Gualeni Proceedings of the 10th International Philosophy of Computer Games Conference, 2016 | 14 | 2016 |
A Philosophy of “Doing” in the Digital S Gualeni Towards a Philosophy of Digital Media, 225-255, 2018 | 11 | 2018 |
The Experience Machine: Existential Reflections on Virtual Worlds S Gualeni Journal For Virtual Worlds Research 9 (3), 2016 | 11 | 2016 |
Freer Than We Think: Game Design as a Liberation Practice S Gualeni Proceedings of the 2014 Philosophy of Computer Games Conference, 2014 | 11 | 2014 |