Vadim Bulitko
Vadim Bulitko
Professor of Computing Science, University of Alberta
Verified email at ualberta.ca - Homepage
Title
Cited by
Cited by
Year
Interactive Storytelling: A Player Modelling Approach.
D Thue, V Bulitko, M Spetch, E Wasylishen
AIIDE, 43-48, 2007
2512007
Interactive narrative: An intelligent systems approach
MO Riedl, V Bulitko
Ai Magazine 34 (1), 67-67, 2013
2212013
Learning in real-time search: A unifying framework
V Bulitko, G Lee
Journal of Artificial Intelligence Research 25, 119-157, 2006
1432006
Graph abstraction in real-time heuristic search
V Bulitko, N Sturtevant, J Lu, T Yau
Journal of Artificial Intelligence Research 30, 51-100, 2007
942007
An evaluation of models for predicting opponent positions in first-person shooter video games
S Hladky, V Bulitko
2008 IEEE Symposium On Computational Intelligence and Games, 39-46, 2008
652008
TBA*: Time-Bounded A*.
Y Björnsson, V Bulitko, NR Sturtevant
IJCAI, 431-436, 2009
612009
Dynamic control in real-time heuristic search
V Bulitko, M Lustrek, J Schaeffer, Y Bjornsson, S Sigmundarson
Journal of Artificial Intelligence Research 32, 419-452, 2008
582008
Case-based subgoaling in real-time heuristic search for video game pathfinding
V Bulitko, Y Björnsson, R Lawrence
Journal of Artificial Intelligence Research 39, 269-300, 2010
522010
Speeding up learning in real-time search via automatic state abstraction
V Bulitko, N Sturtevant, M Kazakevich
AAAI 214, 1349-1354, 2005
462005
Automated instructor assistant for ship damage control
VV Bulitko, DC Wilkins
AAAI/IAAI, 778-785, 1999
431999
A computational model of perceived agency in video games
D Thue, V Bulitko, M Spetch, T Romanuik
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and …, 2011
422011
Game AI as storytelling
M Riedl, D Thue, V Bulitko
Artificial intelligence for computer games, 125-150, 2011
372011
Real-Time Heuristic Search with a Priority Queue.
DC Rayner, K Davison, V Bulitko, K Anderson, J Lu
IJCAI 382, 2372-2377, 2007
372007
Learning for adaptive real-time search
V Bulitko
arXiv preprint cs/0407016, 2004
372004
Automated planning and player modeling for interactive storytelling
A Ramirez, V Bulitko
IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 375-386, 2014
362014
Making stories player-specific: Delayed authoring in interactive storytelling
D Thue, V Bulitko, M Spetch
Joint International Conference on Interactive Digital Storytelling, 230-241, 2008
322008
Player agency and the relevance of decisions
D Thue, V Bulitko, M Spetch, T Romanuik
Joint International Conference on Interactive Digital Storytelling, 210-215, 2010
312010
On learning in agent-centered search
NR Sturtevant, V Bulitko, Y Björnsson
Proceedings of the 9th International Conference on Autonomous Agents and …, 2010
312010
Biased Cost Pathfinding.
A Geramifard, P Chubak, V Bulitko
AIIDE, 112-114, 2006
312006
Real-time heuristic search for pathfinding in video games
V Bulitko, Y Björnsson, NR Sturtevant, R Lawrence
Artificial Intelligence for Computer Games, 1-30, 2011
302011
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