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Vadim Bulitko
Vadim Bulitko
Professor of Computing Science, University of Alberta
Email verificata su ualberta.ca - Home page
Titolo
Citata da
Citata da
Anno
Interactive narrative: An intelligent systems approach
MO Riedl, V Bulitko
Ai Magazine 34 (1), 67-67, 2013
3852013
Interactive storytelling: A player modelling approach
D Thue, V Bulitko, M Spetch, E Wasylishen
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2007
3202007
Learning in real-time search: A unifying framework
V Bulitko, G Lee
Journal of Artificial Intelligence Research 25, 119-157, 2006
1592006
Graph abstraction in real-time heuristic search
V Bulitko, N Sturtevant, J Lu, T Yau
Journal of Artificial Intelligence Research 30, 51-100, 2007
1062007
TBA*: Time-Bounded A*.
Y Björnsson, V Bulitko, NR Sturtevant
IJCAI, 431-436, 2009
762009
An evaluation of models for predicting opponent positions in first-person shooter video games
S Hladky, V Bulitko
2008 IEEE Symposium On Computational Intelligence and Games, 39-46, 2008
762008
Case-based subgoaling in real-time heuristic search for video game pathfinding
V Bulitko, Y Björnsson, R Lawrence
Journal of Artificial Intelligence Research 39, 269-300, 2010
612010
Dynamic control in real-time heuristic search
V Bulitko, M Lustrek, J Schaeffer, Y Bjornsson, S Sigmundarson
Journal of Artificial Intelligence Research 32, 419-452, 2008
592008
A computational model of perceived agency in video games
D Thue, V Bulitko, M Spetch, T Romanuik
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011
572011
Player agency and the relevance of decisions
D Thue, V Bulitko, M Spetch, T Romanuik
Joint International Conference on Interactive Digital Storytelling, 210-215, 2010
532010
Automated planning and player modeling for interactive storytelling
A Ramirez, V Bulitko
IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 375-386, 2014
522014
Real-time heuristic search for pathfinding in video games
V Bulitko, Y Björnsson, NR Sturtevant, R Lawrence
Artificial Intelligence for Computer Games, 1-30, 2011
522011
A cover-based approach to multi-agent moving target pursuit
AIA Isaza, J Lu, V Bulitko, R Greiner
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008
502008
Speeding up learning in real-time search via automatic state abstraction
V Bulitko, N Sturtevant, M Kazakevich
AAAI 214, 1349-1354, 2005
492005
Game AI as storytelling
M Riedl, D Thue, V Bulitko
Artificial intelligence for computer games, 125-150, 2011
472011
Interactive narrative: A novel application of artificial intelligence for computer games
M Riedl, V Bulitko
Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 2160-2165, 2012
452012
Automated instructor assistant for ship damage control
VV Bulitko, DC Wilkins
AAAI/IAAI, 778-785, 1999
441999
Pre-processing spectrogram parameters improve the accuracy of bioacoustic classification using convolutional neural networks
EC Knight, S Poo Hernandez, EM Bayne, V Bulitko, BV Tucker
Bioacoustics 29 (3), 337-355, 2020
422020
Real-Time Heuristic Search with a Priority Queue.
DC Rayner, K Davison, V Bulitko, K Anderson, J Lu
IJCAI 382, 2372-2377, 2007
412007
Biased cost pathfinding
A Geramifard, P Chubak, V Bulitko
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2006
412006
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20