Pierre Poulin
Pierre Poulin
Professor, Dept. I.R.O., Universite de Montreal
Email verificata su iro.umontreal.ca - Home page
Citata da
Citata da
A survey of shadow algorithms
A Woo, P Poulin, A Fournier
IEEE Computer Graphics and Applications 10 (6), 13-32, 1990
Particle-based viscoelastic fluid simulation
S Clavet, P Beaudoin, P Poulin
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computerá…, 2005
A model for anisotropic reflection
P Poulin, A Fournier
ACM SIGGRAPH Computer Graphics 24 (4), 273-282, 1990
Visualization-based analysis of quality for large-scale software systems
G Langelier, H Sahraoui, P Poulin
Proceedings of the 20th IEEE/ACM international Conference on Automatedá…, 2005
Motion-motif graphs
P Beaudoin, S Coros, M van de Panne, P Poulin
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computerá…, 2008
Realistic and controllable fire simulation
P Beaudoin, S Paquet, P Poulin
Graphics Interface 2001, 159-166, 2001
Interactive rendering of trees with shading and shadows
A Meyer, F Neyret, P Poulin
Eurographics Workshop on Rendering Techniques, 183-196, 2001
Lights from highlights and shadows
P Poulin, A Fournier
Proceedings of the 1992 symposium on Interactive 3D graphics, 31-38, 1992
Visual detection of design anomalies
K Dhambri, H Sahraoui, P Poulin
2008 12th European Conference on Software Maintenance and Reengineering, 279-283, 2008
Interactive virtual relighting and remodeling of real scenes
C Loscos, MC Frasson, G Drettakis, B Walter, X Granier, P Poulin
Eurographics Workshop on Rendering Techniques, 329-340, 1999
Real-time facial animation based upon a bank of 3D facial expressions
C Kouadio, P Poulin, P Lachapelle
Proceedings Computer Animation'98 (Cat. No. 98EX169), 128-136, 1998
Interactively modeling with photogrammetry
P Poulin, M Ouimet, MC Frasson
Eurographics Workshop on Rendering Techniques, 93-104, 1998
Sketching shadows and highlights to position lights
P Poulin, K Ratib, M Jacques
Proceedings Computer Graphics International, 56-63, 1997
A layered wisp model for simulating interactions inside long hair
E Plante, MP Cani, P Poulin
Computer Animation and Simulation 2001, 139-148, 2001
The simulation of paint cracking and peeling
E Paquette, P Poulin, G Drettakis
Proceedings of Graphics Interface, 10, 2002
A light hierarchy for fast rendering of scenes with many lights
E Paquette, P Poulin, G Drettakis
Computer Graphics Forum 17 (3), 63-74, 1998
Linear efficient antialiased displacement and reflectance mapping
J Dupuy, E Heitz, JC Iehl, P Poulin, F Neyret, V Ostromoukhov
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
Worldbrush: Interactive example-based synthesis of procedural virtual worlds
A Emilien, U Vimont, MP Cani, P Poulin, B Benes
ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015
Analysis and synthesis of structural textures
L Lefebvre, P Poulin
Graphics Interface 2000, 77-86, 2000
Shading and shadowing with linear light sources
P Poulin, J Amanatides
Computers & Graphics 15 (2), 259-265, 1991
Il sistema al momento non pu˛ eseguire l'operazione. Riprova pi¨ tardi.
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