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Valentina Dal Grande
Valentina Dal Grande
Istituto per le tecnologie Didattiche
Verified email at itd.cnr.it
Title
Cited by
Cited by
Year
A game based learning model for entrepreneurship education
D La Guardia, M Gentile, V Dal Grande, S Ottaviano, M Allegra
Procedia-Social and Behavioral Sciences 141, 195-199, 2014
932014
A serious game to promote and facilitate entrepreneurship education for young students
M Allegra, D La Guardia, S Ottaviano, V Dal Grande, M Gentile
Proceedings of the 2013 International Conference on Education and …, 2013
272013
An agent based approach to design serious game
M Gentile, D La Guardia, V Dal Grande, S Ottaviano, M Allegra
International Journal of Serious Games 1 (2), 2014
212014
A semantic frame approach to support serious game design
M Gentile, G Cittą, S Ottaviano, D La Guardia, V Dal Grande, M Allegra, ...
Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016
92016
The role of disposition to critical thinking in digital game-based learning
M Gentile, G Cittą, S Perna, A Signa, V Dal Grande, S Ottaviano, ...
International Journal of Serious Games 6 (3), 51-63, 2019
82019
The effect of disposition to critical thinking on playing serious games
M Gentile, G Cittą, S Perna, A Signa, F Reale, V Dal Grande, S Ottaviano, ...
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
62019
An Agent Based Methodology to Design Serious Game in Social Field
M Gentile, D La Guardia, V Dal Grande, S Ottaviano, M Allegra
Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014
42014
The role of metaphor in serious games design: the bubblemumble case study
M Allegra, A Bongiovanni, G Cittą, A Cusimano, V Dal Grande, M Gentile, ...
International Conference on Games and Learning Alliance, 198-207, 2021
32021
Educational potential mapper-a semantic-based tool for analysing and designing serious games
S Perna, FL Monaco, G Cittą, V Dal Grande, M Gentile, D La Guardia, ...
INTED2017 Proceedings, 8298-8307, 2017
22017
Pensiero Computazionale ed Embodied Cognition
G Cittą, M Allegra, M Arrigo, G Chiazzese, A Chifari, V Dal Grande, ...
Atti Convegno Nazionale, 185, 2021
12021
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME
A Signa, S Perna, M La Rocca, M Allegra, G Cittą, V Dal Grande, ...
EDULEARN19 Proceedings, 5096-5100, 2019
12019
Digital innovation for social inclusion–an european perspective on ict-based second language learning activities
G Cittą, M Allegra, V Dal Grande, M Gentile, D La Guardia, S Ottaviano
EDULEARN19 Proceedings, 5129-5133, 2019
12019
Entrepreneurship education in Italian secondary education
S Ottaviano, M Gentile, VD Grande, DL Guardia, M Allegra
12016
Promuovere la mentalitą imprenditoriale nella scuola secondaria
M Gentile, V Dal Grande, G Fulantelli, D La Guardia, L Messineo, ...
Italian Journal of Educational Technology 22 (2), 74-80, 2014
12014
Using agents to simulate a tourist market in an educational game
M Allegra, D La Guardia, S Ottaviano, V Dal Grande, M Gentile
International Journal of Education and Information Technologies 8, 235-243, 2014
12014
Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant ‘Chimica Arenella’in Palermo
M Gentile, A Augello, M Allegra, G Citta, V Del Grande, S La Grutta, ...
Public Play Space Symposium Proceedings, 94-95, 2021
2021
L’utilizzo dei Serious Game per la divulgazione scientifica: il caso di studio BubbleMumble
M Allegra, A Bongiovanni, G Cittą, A Cusimano, V Dal Grande, M Gentile, ...
Mondo Digitale, 2, 2021
2021
Adopting serious games to facilitate school-work alternation during the covid19 emergency
A Signa, G Cittą, V Dal Grande, M Gentile, D La Guardia, FL Presti, ...
EDULEARN21 Proceedings, 10940-10946, 2021
2021
WORLD OF PHYSICS: AN IMMERSIVE 3D VIRTUAL ENVIRONMENT TO ASSIST STUDENTS IN PHYSICS EDUCATION
S Ottaviano, D La Guardia, M Allegra, M Gentile, V Dal Grande
ICERI2018 Proceedings, 5449-5455, 2018
2018
Using the Educational Potential Mapper to Design an Adaptive Serious Game: The “uManager” Case Study
S Ottaviano, V Dal Grande, D La Guardia, M Allegra
Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017
2017
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