Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning B Kim, H Park, Y Baek Computers & Education 52 (4), 800-810, 2009 | 742 | 2009 |
What makes teachers use technology in the classroom? Exploring the factors affecting facilitation of technology with a Korean sample Y Baek, J Jung, B Kim Computers & Education 50 (1), 224-234, 2008 | 610 | 2008 |
A new approach toward digital storytelling: An activity focused on writing self-efficacy in a virtual learning environment Y Xu, H Park, Y Baek Journal of educational technology & society 14 (4), 181-191, 2011 | 433 | 2011 |
What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games YK Baek CyberPsychology & Behavior 11 (6), 665-671, 2008 | 337 | 2008 |
Color, graphics, and animation in a computer-assisted learning tutorial lesson YK Baek, BH Layne Journal of computer-based instruction 15 (4), 131-35, 1988 | 306 | 1988 |
Exploring factors of media characteristic influencing flow in learning through virtual worlds B Choi, Y Baek Computers & Education 57 (4), 2382-2394, 2011 | 164 | 2011 |
Elementary school student development of STEM attitudes and perceived learning in a STEM integrated robotics curriculum YH Ching, D Yang, S Wang, Y Baek, S Swanson, B Chittoori TechTrends 63, 590-601, 2019 | 145 | 2019 |
Teachers’ attitudes toward mobile learning in Korea Y Baek, H Zhang, S Yun TOJET: The Turkish Online Journal of Educational Technology, 2017 | 132 | 2017 |
Exploring how individual traits influence enjoyment in a mobile learning game Y Baek, A Touati Computers in Human Behavior 69, 347-357, 2017 | 116 | 2017 |
Mining educational implications of Minecraft Y Baek, E Min, S Yun Computers in the Schools 37 (1), 1-16, 2020 | 100 | 2020 |
Digital simulation in teaching and learning Y Baek Digital simulations for improving education: Learning through artificial …, 2009 | 69 | 2009 |
Gaming for classroom-based learning: Digital role playing as a motivator of study: Digital role playing as a motivator of study YK Baek IGI Global, 2010 | 57 | 2010 |
Grouping matters in computational robotic activities K Taylor, Y Baek Computers in Human Behavior 93, 99-105, 2019 | 54 | 2019 |
Collaborative robotics, more than just working in groups K Taylor, Y Baek Journal of Educational Computing Research 56 (7), 979-1004, 2018 | 51 | 2018 |
Development of a scale for fantasy state in digital games B Choi, J Huang, A Jeffrey, Y Baek Computers in Human Behavior 29 (5), 1980-1986, 2013 | 49 | 2013 |
Infusing Computational Thinking in an Integrated STEM Curriculum: User Reactions and Lessons Learned. D Yang, Y Baek, YH Ching, S Swanson, B Chittoori, S Wang European Journal of STEM Education 6 (1), 4, 2021 | 47 | 2021 |
How debriefing strategies can improve student motivation and self-efficacy in game-based learning CU Bilgin, Y Baek, H Park Journal of Educational Computing Research 53 (2), 155-182, 2015 | 42 | 2015 |
Exploring factors that influence computational thinking skills in elementary students’ collaborative robotics WH Stewart, Y Baek, G Kwid, K Taylor Journal of Educational Computing Research 59 (6), 1208-1239, 2021 | 39 | 2021 |
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments: Learning Through Artificial Teaching Environments D Gibson, YK Baek IGI Global, 2009 | 38 | 2009 |
Comparing collaborative and cooperative gameplay for academic and gaming achievements Y Baek, A Touati Journal of Educational Computing Research 57 (8), 2110-2140, 2020 | 32 | 2020 |