Developing Computational Fluency via Multimedia Stories R Bottino, A Chioccariello, L Freina Teaching Coding in K-12 Schools: Research and Application, 63-79, 2023 | 2 | 2023 |
Il punto di vista delle insegnanti. Report sull'analisi della realizzazione del progetto “Coding e robotica” A Chioccariello, M Benvenuti, L Freina Robotica Educativa e Coding: Strumenti per la Trasformazione del Curricolo …, 2022 | | 2022 |
Apps for Intervention in Executive Functions in Young Children: A Pilot Study S Panesi, L Freina, L Ferlino Handbook of Research on Neurocognitive Development of Executive Functions …, 2022 | | 2022 |
Collaborative construction of scratch projects with 9-11 year old students during Covid-19 lockdown M Benvenuti, A Chioccariello, L Freina, S Panesi EDULEARN21 proceedings, 5952-5961, 2021 | 2 | 2021 |
The App Magic House: Assessing Updating in Young Children S Panesi, L Freina, L Ferlino Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021 | | 2021 |
Online Scratch Programming With Compulsory School Children During COVID-19 Lockdown: An Italian Case Study M Benvenuti, L Freina, A Chioccariello, S Panesi Handbook of Research on Lessons Learned From Transitioning to Virtual …, 2021 | 3 | 2021 |
Longitudinal approach for introducing programming in italian primary school A Chioccariello, R Bottino, S Panesi, L Freina Proceedings of the 15th Workshop on Primary and Secondary Computing …, 2020 | 3 | 2020 |
A kit of apps to improve and assess executive functions and working memory capacity in preschoolers S Panesi, L Freina, L Ferlino Proceedings of 17th International Conference on Cognition and Exploratory …, 2020 | 3 | 2020 |
Computational thinking in primary school through block-based programming R Bottino, A Chioccariello, L Freina Radical Solutions and eLearning: Practical Innovations and Online …, 2020 | 4 | 2020 |
Game Making in Italian Primary Schools: The Neglected Actor L Freina, L Ferlino, A Chioccariello ECGBL 2019 13th European Conference on Game-Based Learning, 244, 2019 | | 2019 |
Programming to learn in primary schools: Including scratch activities in the curriculum A Chioccariello, L Freina Proceedings of the European Conference on Games-Based Learning, 143-150, 2019 | 5 | 2019 |
Fostering Computational Thinking skills in the Last Years of Primary School L Freina, R Bottino, L Ferlino International Journal of Serious Games 6 (3), 101-115, 2019 | 11 | 2019 |
Giochi a supporto dello sviluppo delle abilità visuospaziali L Freina, R Bottino Italian Journal of Educational Technology 27 (2), 91-104, 2019 | 1 | 2019 |
Digital games in primary schools for the development of key transversal skills R Bottino, A Chioccariello, L Freina, M Tavella Sustainable ICT, Education and Learning: IFIP WG 3.4 International …, 2019 | 8 | 2019 |
A learning path in support of computational thinking in the last years of Primary School L Freina, R Bottino, L Ferlino Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 7 | 2019 |
Game Programming in Primary Schools: Guidelines for a Project-Based Learning Path L Freina, R Bottino, L Ferlino Proceedings of the 12th European Conference on Games Based Learning (ECGBL …, 2018 | 3 | 2018 |
Smart Angel e Smart Home per l’autonomia di persone con disabilità intellettiva L Freina, R Bottino AEIT 5 (luglio/agosto 2018), 26-31, 2018 | | 2018 |
Visuospatial abilities training with digital games in a primary school L Freina, R Bottino, L Ferlino International Journal of Serious Games 5 (3), 23-35, 2018 | 16 | 2018 |
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion L Freina, R Bottino, M Tavella, C Chiorri International Journal of Serious Games 4 (3), 2017 | 12 | 2017 |
Training of spatial abilities with digital games: impact on mathematics performance of primary school students L Freina, R Bottino, L Ferlino, M Tavella Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017 | 19 | 2017 |