Laura Freina
Laura Freina
ITD-CNR Institute for Educational Technology National Research Council Italy
Verified email at itd.cnr.it - Homepage
Title
Cited by
Year
Game Making in Italian Primary Schools: The Neglected Actor
L Freina, L Ferlino, A Chioccariello
European Conference on Games Based Learning, 244-XV, 2019
2019
Programming to Learn in Primary Schools: Including Scratch Activities in the Curriculum
A Chioccariello, L Freina
European Conference on Games Based Learning, 143-XV, 2019
2019
Fostering Computational Thinking skills in the Last Years of Primary School
L Freina, R Bottino, L Ferlino
International Journal of Serious Games 6 (3), 101-115, 2019
12019
Giochi a supporto dello sviluppo delle abilità visuospaziali
L Freina, R Bottino
Italian Journal of Educational Technology 27 (2), 91-104, 2019
2019
Digital games in primary schools for the development of key transversal skills
R Bottino, A Chioccariello, L Freina, M Tavella
International Conference on Sustainable ICT, Education, and Learning, 55-65, 2019
2019
A learning path in support of computational thinking in the last years of primary school
L Freina, R Bottino, L Ferlino
International Conference on Games and Learning Alliance, 16-27, 2018
42018
Game Programming in Primary Schools: Guidelines for a Project-Based Learning Path
L Freina, R Bottino, L Ferlino
Proceedings of the 12th European Conference on Games Based Learning (ECGBL …, 2018
12018
Visuospatial abilities training with digital games in a primary school
L Freina, R Bottino
International Journal of Serious Games 5 (3), 23-35, 2018
72018
Smart Angel e Smart Home per l’autonomia di persone con disabilità intellettiva
L Freina, R Bottino
AEIT 5 (luglio/agosto 2018), 26-31, 2018
2018
Training of spatial abilities with digital games: impact on mathematics performance of primary school students
L Freina, R Bottino, L Ferlino, M Tavella
International Conference on Games and Learning Alliance, 25-40, 2017
112017
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
L Freina, R Bottino, M Tavella, C Chiorri
International Journal of Serious Games 4 (3), 2017
22017
Immersion’s impact on performance in a spatial reasoning task
L Freina, R Bottino, M Tavella, F Dagnino
International Conference on Games and Learning Alliance, 211-220, 2016
62016
A visual thinking skills training in support of STEM education
L Freina, R Bottino
10th European Conference on Games Based Learning: ECGBL 2016, 224-231, 2016
22016
Immersion or Non-Immersion? That is the Question. Is Immersion Useful in a Spatial Perspective Taking Task?
L Freina, R Bottino
Immersive Italy – 6th European Immersive Education Summit, 2016
52016
From e-learning to VR-learning: an example of learning in an immersive virtual world
L Freina, R Bottino, M Tavella
Journal of e-Learning and Knowledge Society 12 (2), 15-25, 2016
122016
Social Empowerment of Intellectually Impaired through a Cloud Mobile System
L Freina, R Bottino, M Ott, F Costa
Future Internet 7 (4), 429-444, 2015
32015
Immersive vs desktop virtual reality in game based learning
L Freina, A Canessa
European Conference on Games Based Learning, 195, 2015
242015
Da e-learning a VR-learning: un esempio di learning in realtà virtuale immersiva
L Freina, R Bottino, M Tavella
Multiconferenza EMEMITALIA2015, 2015
12015
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution
RM Bottino, L Freina, M Ott, F Costa
Proceedings of the 5th International Conference on Digital Health 2015, 103-104, 2015
32015
A Mobile Guardian Angel Supporting Urban Mobility for People with Dementia: an Errorless Learning Based Approach
L Freina, I Caponetto
International Conference on ICT for Ageing Well and e-Health (Lisbon …, 2015
12015
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