Claudia Ribeiro
Claudia Ribeiro
LASIGE, Departamento de Informática, Faculdade de Ciências, Universidade de Lisboa
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Cited by
Cited by
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Elizabeth A. Boyle, Thomas Hainey , Thomas M. Connolly, Grant Gray, Jeffrey ...
Computers & Education 94, 178–192, 2016
iThink: A game-based approach towards improving collaboration and participation in requirement elicitation
J Fernandes, D Duarte, C Ribeiro, C Farinha, JM Pereira, MM da Silva
Procedia Computer Science 15, 66-77, 2012
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
C Ribeiro, C Farinha, J Pereira, MM da Silva
Entertainment Computing 5 (4), 335-345, 2014
Biorefinery of Dunaliella salina: Sustainable recovery of carotenoids, polar lipids and glycerol
J Monte, C Ribeiro, C Parreira, L Costa, L Brive, S Casal, C Brazinha, ...
Bioresource technology 297, 122509, 2020
Analysing the required properties of business simulation games to be used in e-learning and education
AJ Blazic, C Ribeiro, T Arh
Scientific Research Publishing, 2012
Virtual reality as integration environments for facilities management: Application and users perception
P Carreira, T Castelo, CC Gomes, A Ferreira, C Ribeiro, AA Costa
Engineering, Construction and Architectural Management, 2018
Capturing and documenting creative processes in contemporary dance
C Ribeiro, RK dos Anjos, C Fernandes
Proceedings of the 4th International Conference on Movement Computing, 1-7, 2017
3D annotation in contemporary dance: Enhancing the creation-tool video annotator
C Ribeiro, R Kuffner, C Fernandes, J Pereira
Proceedings of the 3rd international symposium on movement and computing, 1-4, 2016
Using serious games to teach business process modeling and simulation
C Ribeiro, J Fernandes, A Lourenço, J Borbinha, J Pereira
Proceedings of the International Conference on Modeling, Simulation and …, 2012
Word indexing of ancient documents using fuzzy classification
JMC Sousa, JM Gil, JRC Pinto
Fuzzy Systems, IEEE Transactions on 15 (5), 852-862, 2007
The QUARTIC process model to support serious games development for contextualized competence-based learning and assessment
B Cowley, M Bedek, C Ribeiro, T Heikura, SA Petersen
Handbook of Research on Serious Games as Educational, Business and Research …, 2012
Serious games in formal medical education: An experimental study
C Ribeiro, T Antunes, M Monteiro, J Pereira
2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013
Ancient document recognition using fuzzy methods
JMC Sousa, JRC Pinto, CS Ribeiro, JM Gil
The 14th IEEE International Conference on Fuzzy Systems, 2005. FUZZ'05., 833-838, 2005
Ancient Document Recognition Using Fuzzy Methods.
CS Ribeiro, JM Gil, JRC Pinto, JM da Costa Sousa
PRIS, 98-107, 2004
Virtual reality annotator: A tool to annotate dancers in a virtual environment
C Ribeiro, R Kuffner, C Fernandes
Digital Cultural Heritage, 257-266, 2018
SeGTE: A serious game to train and evaluate basic life support
C Ribeiro, J Tiago, M Monteiro, J Pereira
2014 International Conference on Computer Graphics Theory and Applications …, 2014
Games in Higher Education: Opportunities, Expectations, Challenges and Results in Medical Education
C Ribeiro, S Corredoura, M Monteiro
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration …, 2013
Lessons learnt in building serious games and virtual worlds for competence development
C Ribeiro, P Jepp, J Pereira, M Fradinho
Experimental Learning on Sustainable Management, Economics and Industrial …, 2010
andM. Md Silva, Gamifying Requirements Elicitation: Practical Implications and Outcomes in Improving Stakeholders Collaboration, Entartainment Computing-Science Direct
C Ribeiro, C Farinha, J Pereira
Creating awareness of emergency departments healthcare values using a serious game
C Ribeiro, J Pereira, J Borbinha
European Conference on Technology Enhanced Learning, 502-507, 2013
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