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Giuseppe Chiazzese
Giuseppe Chiazzese
Istitute for Educational Technology
Email verificata su itd.cnr.it
Titolo
Citata da
Citata da
Anno
Educational robotics in primary school: Measuring the development of computational thinking skills with the bebras tasks
G Chiazzese, M Arrigo, A Chifari, V Lonati, C Tosto
Informatics 6 (4), 43, 2019
962019
Exploring the effect of an augmented reality literacy programme for reading and spelling difficulties for children diagnosed with ADHD
C Tosto, T Hasegawa, E Mangina, A Chifari, R Treacy, G Merlo, ...
Virtual Reality 25, 879-894, 2021
532021
Engaging primary school children in computational thinking: Designing and developing videogames
G Chiazzese, G Fulantelli, V Pipitone, D Taibi
Education in the Knowledge Society (EKS) 19 (2), 63-81, 2018
402018
WHAAM: a mobile application for ubiquitous monitoring of ADHD behaviors
D Spachos, A Chifari, G Chiazzese, G Merlo, G Doherty, P Bamidis
2014 international conference on interactive mobile communication …, 2014
342014
Robotic and virtual world programming labs to stimulate reasoning and visual-spatial abilities
B Caci, G Chiazzese, A D’Amico
Procedia-Social and Behavioral Sciences 93, 1493-1497, 2013
332013
Exploring the effect of a robotics laboratory on computational thinking skills in primary school children using the bebras tasks
G Chiazzese, M Arrigo, A Chifari, V Lonati, C Tosto
Proceedings of the Sixth International Conference on Technological …, 2018
252018
Promoting computational thinking and creativeness in primary school children
G Chiazzese, G Fulantelli, V Pipitone, D Taibi
Proceedings of the 5th International Conference on Technological Ecosystems …, 2017
242017
Robotics and virtual worlds: An experiential learning lab
B Caci, A D’Amico, G Chiazzese
Biologically Inspired Cognitive Architectures 2012: Proceedings of the Third …, 2013
242013
AHA: ADHD augmented (learning environment)
E Mangina, G Chiazzese, T Hasegawa
2018 IEEE International Conference on teaching, assessment, and learning for …, 2018
182018
The WHAAM application: a tool to support the evidence-based practice in the functional behaviour assessment
G Merlo, G Chiazzese, M Sanches-Ferreira, A Chifari, L Seta, C McGee, ...
BMJ Health & Care Informatics 25 (2), 2018
172018
Integrating xapi in ar applications for positive behaviour intervention and support
M Farella, M Arrigo, G Chiazzese, C Tosto, L Seta, D Taibi
2021 International Conference on Advanced Learning Technologies (ICALT), 406-408, 2021
152021
Work-in-progress—arete-an interactive educational system using augmented reality
S Masneri, A Domínguez, F Wild, J Pronk, M Heintz, J Tiede, A Nistor, ...
2020 6th International Conference of the Immersive Learning Research Network …, 2020
142020
The AHA project: An evidence-based augmented reality intervention for the improvement of reading and spelling skills in children with ADHD
G Chiazzese, E Mangina, A Chifari, G Merlo, R Treacy, C Tosto
International Conference on Games and Learning Alliance, 436-439, 2018
132018
A reflection on some critical aspects of online reading comprehension
A Chifari, G Chiazzese, L Seta, G Merlo, S Ottaviano, M Allegra
Informatica 34 (4), 2010
122010
Distance consulting for small and medium-sized enterprises
M Allegra, G Fulantelli, G Chiazzese, B Stanford-Smith, PT Kidd
E-business: key issues, applications and technologies. IOS Press, Amsterdam …, 2000
122000
ARLectio: An Augmented Reality Platform to Support Teachers in Producing Educational Resources.
M Farella, M Arrigo, D Taibi, G Todaro, G Chiazzese, G Fulantelli
CSEDU (2), 469-475, 2020
112020
Methods and technologies for learning
G Chiazzese, M Allegra, A Chifari, S Ottaviano
WIT Press, 2005
112005
The potential of AR solutions for behavioral learning: a scoping review
C Tosto, F Matin, L Seta, G Chiazzese, A Chifari, M Arrigo, D Taibi, ...
Computers 11 (6), 87, 2022
102022
An augmented reality mobile learning experience based on treasure hunt serious game
M Farella, D Taibi, M Arrigo, G Todaro, G Fulantelli, G Chiazzese
ECEL 2021 20th European Conference on e-Learning, 148, 2021
102021
Involucrando a los niños de educación primaria en el Pensamiento Computacional: diseñando y desarrollando videojuegos
G Chiazzese, G Fulantelli, V Pipitone, D Taibi
Education in the knowledge society (EKS) 19 (2), 63-81, 2018
92018
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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