Gamification and accessibility A Stiegler, G Zimmermann Human Aspects of IT for the Aged Population. Design for Aging: First …, 2015 | 19 | 2015 |
Hearthstone deck-construction with a utility system A Stiegler, C Messerschmidt, J Maucher, K Dahal 2016 10th International Conference on Software, Knowledge, Information …, 2016 | 18 | 2016 |
Symbolic Reasoning for Hearthstone A Stiegler, KP Dahal, J Maucher, D Livingstone IEEE Transactions on Games 10 (2), 113-127, 2017 | 17 | 2017 |
Improving accessibility by matching user needs and preferences C Loitsch, A Stiegler, C Strobbe, D Tzovaras, K Votis, G Weber, ... Assistive Technology: From Research to Practice, 1357-1365, 2013 | 13 | 2013 |
Gamification in the development of accessible software A Stiegler, G Zimmermann Universal Access in Human-Computer Interaction. Design and Development …, 2014 | 8 | 2014 |
Accessibility through preferences: context-aware recommender of settings A Iglesias-Pérez, C Loitsch, N Kaklanis, K Votis, A Stiegler, K Kalogirou, ... Universal Access in Human-Computer Interaction. Design and Development …, 2014 | 7 | 2014 |
Developing an engagement-aware system for the detection of unfocused interaction M Brenner, H Brock, A Stiegler, R Gomez 2021 30th IEEE International Conference on Robot & Human Interactive …, 2021 | 4 | 2021 |
Using video game patterns to raise the intrinsic motivation to conduct accessibility evaluations A Henka, A Stiegler, G Zimmermann Advances in Ergonomics in Design: Proceedings of the AHFE 2016 International …, 2016 | 4 | 2016 |
AI and human player cooperation in RTS games. A Stiegler, DJ Livingstone FDG, 449-450, 2013 | 3 | 2013 |
Conducting Acceptance Tests for Elderly People on the Web: Using the GPII Preference Set for a Personalized Evaluation A Henka, A Stiegler, G Zimmermann, T Ertl Human Aspects of IT for the Aged Population. Design for Aging: First …, 2015 | 2 | 2015 |
The usage of gamification in language learning apps A Meier, S Ghellal, A Stiegler Hochschule der Medien, 2023 | 1 | 2023 |
Global Public Inclusive Infrastructure (GPII)–Personalisierte Benutzerschnittstellen/Global Public Inclusive Infrastructure (GPII)–Towards Personal User Interfaces G Zimmermann, C Strobbe, A Stiegler, C Loitsch i-com 13 (3), 29-35, 2014 | 1 | 2014 |
Symbolic reasoning in games A Stiegler University of the West of Scotland, 2017 | | 2017 |
Cooperative Artificial Intelligence in Strategy Games. A Stiegler, D Livingstone Computing & Information Systems 17 (1), 2013 | | 2013 |
Cooperative AI in Real-Time Strategy Games A Stiegler, D Livingstone Proceedings of the GAMEON'2013, 2013 | | 2013 |
Gamification Guidelines and Prototypes A Stiegler | | |
Building Compiled Language Extensions for JavaScript JI Brachthäuser, W Kriha, A Gerlicher, A Stiegler | | |