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Rosella Gennari
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Children's emotions and quality of products in participatory game design
R Gennari, A Melonio, D Raccanello, M Brondino, G Dodero, M Pasini, ...
International journal of human-computer studies 101, 45-61, 2017
782017
The learners' user classes in the TERENCE adaptive learning system
T Di Mascio, P Vittorini, R Gennari, A Melonio, F De La Prieta, M Alrifai
2012 IEEE 12th International Conference on Advanced Learning Technologies …, 2012
712012
Gamified co-design with cooperative learning
G Dodero, R Gennari, A Melonio, S Torello
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 707-718, 2014
622014
Tree-based heuristics in modal theorem proving
C Areces, R Gennari, J Heguiabehere, M de Rijke
Proceedings of ECAI'2000, 199--203, 2000
532000
Towards tangible gamified co-design at school: two studies in primary schools
G Dodero, R Gennari, A Melonio, S Torello
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
482014
Encoding requests to web service compositions as constraints
A Lazovik, M Aiello, R Gennari
Principles and Practice of Constraint Programming-CP 2005: 11th …, 2005
452005
Achievement Emotions and Peer Acceptance Get Together in Game Design at School. ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal (ISSN: 2255-2863)
M Brondino, G Dodero, R Gennari, A Melonio, D Raccanello, S Torello
Salamanca 3 (4), 2014
392014
Temporal reasoning and constraint programming
R Gennari
391998
Design of IoT tangibles for primary schools: A case study
R Gennari, A Melonio, M Rizvi, A Bonani
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 1-6, 2017
372017
Gamified probes for cooperative learning: a case study
R Gennari, A Melonio, S Torello
Multimedia Tools and Applications 76, 4925-4949, 2017
352017
Design Smart Games with requirements, generate them with a Click, and revise them with a GUIs. ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal …
V Cofini, F De La Prieta, T Di Mascio, R Gennari, P Vittorini
Salamanca 1 (3), 2012
332012
Designing games for deaf children: first guidelines
TD Mascio, R Gennari, A Melonio, P Vittorini
International Journal of Technology Enhanced Learning 5 (3-4), 223-239, 2013
312013
Constraint propagation for soft constraints: Generalization and termination conditions
S Bistarelli, R Gennari, F Rossi
CP, 83-97, 2000
302000
The user and domain models of the TERENCE adaptive learning system
M Alrifai, R Gennari, O Tifrea, P Vittorini
International Workshop on Evidence-Based Technology Enhanced Learning, 83-90, 2012
262012
The user and domain models of the TERENCE adaptive learning system
M Alrifai, R Gennari, O Tifrea, P Vittorini
International Workshop on Evidence-Based Technology Enhanced Learning, 83-90, 2012
262012
How to design games for deaf children: Evidence-based guidelines
A Melonio, R Gennari
2nd International Workshop on Evidence-based Technology Enhanced Learning, 83-92, 2013
252013
Constraint-based Temporal Reasoning for E-learning with LODE
R Gennari, O Mich
CP, 90-104, 2007
242007
The user classes building process in a tel project
T Di Mascio, R Gennari, A Melonio, P Vittorini
International Workshop on Evidence-Based Technology Enhanced Learning, 107-114, 2012
232012
Adapting with evidence: the adaptive model and the stimulation plan of TERENCE
M Alrifai, R Gennari, P Vittorini
International Workshop on Evidence-Based Technology Enhanced Learning, 75-82, 2012
232012
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects
R Gennari, M Matera, A Melonio, M Rizvi, E Roumelioti
Multimedia Tools and Applications 80 (26-27), 34909-34932, 2021
222021
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