Using Scratch and App Inventor for teaching introductory programming in secondary education. A case study S Papadakis, M Kalogiannakis, N Zaranis, V Orfanakis International Journal of Technology Enhanced Learning 8 (3-4), 217-233, 2016 | 94 | 2016 |
Novice programming environments. Scratch & app inventor: a first comparison S Papadakis, M Kalogiannakis, V Orfanakis, N Zaranis Proceedings of the 2014 workshop on interaction design in educational …, 2014 | 87 | 2014 |
The appropriateness of scratch and app inventor as educational environments for teaching introductory programming in primary and secondary education S Papadakis, M Kalogiannakis, V Orfanakis, N Zaranis Early childhood development: Concepts, methodologies, tools, and …, 2019 | 84 | 2019 |
The combined use of Lego Mindstorms NXT and App Inventor for teaching novice programmers S Papadakis, V Orfanakis International Conference EduRobotics 2016, 193-204, 2016 | 54 | 2016 |
Comparing novice programing environments for use in secondary education: App Inventor for Android vs. Alice S Papadakis, V Orfanakis International Journal of Technology Enhanced Learning 10 (1-2), 44-72, 2018 | 38 | 2018 |
A new programming environment for teaching programming. A first acquaintance with Enchanting V Orfanakis, S Papadakis The 2nd international virtual Scientific Conference-Scieconf 2014, EDIS, 268-273, 2014 | 29 | 2014 |
Teaching basic programming concepts to novice programmers in secondary education using Twitter, Python, Ardruino and a coffee machine V Orfanakis, S Papadakis Hellenic conference on innovating STEM education (HISTEM), 16-18, 2016 | 24 | 2016 |
Digital student conference platform implementation: the case study of the “research project” course V Orfanakis, S Papadakis, M Kalogiannakis, M Ampartzaki, K Vassilakis Ανοικτή Εκπαίδευση: το περιοδικό για την Ανοικτή και εξ Αποστάσεως …, 2016 | 13 | 2016 |
Stamatios Papadakis M Kalogiannakis, V Orfanakis, N Zaranis | | 2019 |
Εκπαιδευτικές υπηρεσίες. Β Ορφανάκης ΤΕΙ Κρήτης, Σχολή Τεχνολογικών Εφαρμογών (ΣΤ Εφ), ΠΜΣ Πληροφορική και Πολυμέσα, 2016 | | 2016 |
Προγραμματίζοντας τα Lego Mindstorms NXT με τη χρήση του App Inventor. Μια πρόταση για τη διδασκαλία των μαθημάτων Πληροφορικής του Γενικού Λυκείου. Π Σταμάτιος | | |