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Joanneke Weerdmeester
Joanneke Weerdmeester
HKU University of the Arts Utrecht
Email verificata su hku.nl
Titolo
Citata da
Citata da
Anno
Estimating the reproducibility of psychological science
Open Science Collaboration
Science 349 (6251), aac4716, 2015
92032015
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: single-case study
R Bossenbroek, A Wols, J Weerdmeester, A Lichtwarck-Aschoff, I Granic, ...
JMIR mental health 7 (3), e16066, 2020
652020
An integrative model for the effectiveness of biofeedback interventions for anxiety regulation: Viewpoint
J Weerdmeester, MMJW van Rooij, RCME Engels, I Granic
Journal of Medical Internet Research 22 (7), e14958, 2020
602020
A feasibility study on the effectiveness of a full-body videogame intervention for decreasing attention deficit hyperactivity disorder symptoms
J Weerdmeester, M Cima, I Granic, Y Hashemian, M Gotsis
Games for health journal 5 (4), 258-269, 2016
452016
Exploring the role of self-efficacy in biofeedback video games
J Weerdmeester, M Van Rooij, O Harris, N Smit, RCME Engels, I Granic
Extended abstracts publication of the annual symposium on computer-human …, 2017
342017
Social anxiety and pro-social behavior following varying degrees of rejection: Piloting a new experimental paradigm
J Weerdmeester, WG Lange
Frontiers in psychology 10, 437624, 2019
172019
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: anxiety outcomes and appraisal processes
JW Weerdmeester, MMJW van Rooij, DF Maciejewski, RCME Engels, ...
162021
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: Single-case study, JMIR Mental Health, 7 (3), e16066.
R Bossenbroek, J Weerdmeester, A Granic, M van Rooij
https://doi, 2020
62020
Visualization, self-efficacy, and locus of control in a virtual reality biofeedback video game for anxiety regulation
J Weerdmeester, MMJW Van Rooij, I Granic
Cyberpsychology, Behavior, and Social Networking 25 (6), 360-368, 2022
32022
Take a DEEP breath: Exploring the potential of game-based biofeedback interventions for anxiety regulation
JW Weerdmeester
Radboud University, 2021
32021
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game [Dataset]
JW Weerdmeester, M van Rooij, DF Maciejewski, R Engels, I Granic
DANS EASY, 2020
22020
Exploring the added value of virtual reality biofeedback game DEEP in forensic psychiatric inpatient care—A qualitative study
L Klein Haneveld, H Kip, YHA Bouman, J Weerdmeester, H Scholten, ...
Frontiers in psychology 14, 1201485, 2023
2023
null• Volume 2, Issue 2
J Weerdmeester, MMJW van Rooij, DF Maciejewski, RCME Engels, ...
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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