|Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review|
Z Feng, VA González, R Amor, R Lovreglio, G Cabrera-Guerrero
Computers & Education 127, 252-266, 2018
|Prototyping Virtual Reality Serious Games for Building Earthquake Preparedness: The Auckland City Hospital Case Study|
R Lovreglio, V Gonzalez, Z Feng, R Amor, M Spearpoint, J Thomas, ...
Advanced Engineering Informatics 38, 670-682, 2018
|An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings|
Z Feng, VA González, R Amor, M Spearpoint, J Thomas, R Sacks, ...
Advanced Engineering Informatics 45, 101118, 2020
|How people make decisions during earthquakes and post-earthquake evacuation: Using Verbal Protocol Analysis in Immersive Virtual Reality|
Z Feng, VA González, M Trotter, M Spearpoint, J Thomas, D Ellis, ...
Safety Science 129, 104837, 2020
|Towards a customizable immersive virtual reality serious game for earthquake emergency training|
Z Feng, VA González, C Mutch, R Amor, A Rahouti, A Baghouz, N Li, ...
Advanced Engineering Informatics 46, 101134, 2020
|Rapid 3D Reconstruction of Indoor Environments to Generate Virtual Reality Serious Games Scenarios|
Z Feng, VA González, L Ma, MMA Al-Adhami, C Mourgues
18th International Conference on Construction Applications of Virtual …, 2018
|Digital Twin Enabled Mass Personalization: A Case Study of a Smart Wetland Maintenance System|
S Aheleroff, RY Zhong, X Xu, Z Feng, P Goyal
ASME 2020 15th International Manufacturing Science and Engineering Conference, 2020
|Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children|
Z Feng, VA González, C Mutch, R Amor, G Cabrera‐Guerrero
Journal of Computer Assisted Learning 37 (2), 542-556, 2021