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Marcello A. Gómez-Maureira
Marcello A. Gómez-Maureira
Verified email at liacs.leidenuniv.nl - Homepage
Title
Cited by
Cited by
Year
ThingSpeak–an API and Web Service for the Internet of Things
MA Gómez-Maureira, D Oldenhof, L Teernstra
153*2011
Improving level design through game user research: A comparison of methodologies
MA Gómez-Maureira, M Westerlaken, DP Janssen, S Gualeni, L Calvi
Entertainment Computing 5 (4), 463-473, 2014
182014
The influence of subliminal visual primes on player affect in a horror computer game
MA Gómez-Maureira, LE Rombout, L Teernstra, ICTM Speek, J Broekens
2015 International Conference on Affective Computing and Intelligent …, 2015
122015
Exploring video games that invoke curiosity
MA Gómez-Maureira, I Kniestedt
Entertainment Computing 32, 100320, 2019
112019
Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple conditions
MA Gómez-Maureira, I Kniestedt, M Van Duijn, C Rieffe, A Plaat
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-32, 2021
102021
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity
MA Gómez-Maureira, I Kniestedt
International Conference on Entertainment Computing, 76-89, 2018
102018
Thingspeak–an api and web service
MAG Maureira, D Oldenhof, L Teernstra
ThingSpeak–an API and Web Service, 8, 2014
102014
Dreadful virtualities: a comparative case study of player responses to a horror game in virtual reality and flat screen
M Clavero Jiménez, AMS James, MA Gómez Maureira, I Kniestedt
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
72018
Isabelle Kniestedt, Max Van Duijn, Carolien Rieffe, and Aske Plaat. 2021. Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple …
MA Gómez-Maureira
Proceedings of the ACM on human-computer interaction 5, 1-32, 0
7
Illuminating Shadows: Introducing Shadow Interaction in Spatial Augmented Reality
MA Gómez-Maureira, C Teunisse, H Schraffenberger, F Verbeek
Creating the Difference, 11, 2014
62014
Academic games-mapping the use of video games in research contexts
MA Gómez-Maureira, M van Duijn, C Rieffe, A Plaat
Proceedings of the 17th International Conference on the Foundations of …, 2022
52022
Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets
MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund
Proceedings of the 15th International Conference on the Foundations of …, 2020
52020
ThingSpeak–an API and Web Service for the Internet of Things. Retrieved7/11/15World WideWeb
MA Maureira, D Oldenhof, L Teernstra
52011
QuestVille: procedural quest generation using NLP models
S Al-Nassar, A Schaap, MVD Zwart, M Preuss, MA Gómez-Maureira
Proceedings of the 18th International Conference on the Foundations of …, 2023
42023
Eating sound dataset for 20 food types and sound classification using convolutional neural networks
JS Ma, MA Gómez Maureira, JN Van Rijn
Companion publication of the 2020 international conference on multimodal …, 2020
42020
Little Fitness Dragon: A Gamified Activity Tracker
I Kniestedt, MA Gómez-Maureira
International Conference on Entertainment Computing, 205-210, 2016
42016
Computational thinking through design patterns in video games
G Barbero, MA Gómez-Maureira, FFJ Hermans
Proceedings of the 15th International Conference on the Foundations of …, 2020
32020
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game.
MAG Maureira, FJ Verbeek
DiGRA/FDG, 2016
32016
Towards a Taxonomy of AI in Hybrid Board Games
MA Gómez-Maureira, G Barbero, M Freese, M Preuss
Proceedings of the 15th International Conference on the Foundations of …, 2020
22020
CURIO: a game-based learning toolkit for fostering curiosity
MA Gómez-Maureira
Proceedings of the 13th International Conference on the Foundations of …, 2018
2*2018
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Articles 1–20