ThingSpeak–an API and Web Service for the Internet of Things MA Gómez-Maureira, D Oldenhof, L Teernstra | 153* | 2011 |
Improving level design through game user research: A comparison of methodologies MA Gómez-Maureira, M Westerlaken, DP Janssen, S Gualeni, L Calvi Entertainment Computing 5 (4), 463-473, 2014 | 18 | 2014 |
The influence of subliminal visual primes on player affect in a horror computer game MA Gómez-Maureira, LE Rombout, L Teernstra, ICTM Speek, J Broekens 2015 International Conference on Affective Computing and Intelligent …, 2015 | 12 | 2015 |
Exploring video games that invoke curiosity MA Gómez-Maureira, I Kniestedt Entertainment Computing 32, 100320, 2019 | 11 | 2019 |
Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple conditions MA Gómez-Maureira, I Kniestedt, M Van Duijn, C Rieffe, A Plaat Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-32, 2021 | 10 | 2021 |
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity MA Gómez-Maureira, I Kniestedt International Conference on Entertainment Computing, 76-89, 2018 | 10 | 2018 |
Thingspeak–an api and web service MAG Maureira, D Oldenhof, L Teernstra ThingSpeak–an API and Web Service, 8, 2014 | 10 | 2014 |
Dreadful virtualities: a comparative case study of player responses to a horror game in virtual reality and flat screen M Clavero Jiménez, AMS James, MA Gómez Maureira, I Kniestedt Advances in Computer Entertainment Technology: 14th International Conference …, 2018 | 7 | 2018 |
Isabelle Kniestedt, Max Van Duijn, Carolien Rieffe, and Aske Plaat. 2021. Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple … MA Gómez-Maureira Proceedings of the ACM on human-computer interaction 5, 1-32, 0 | 7 | |
Illuminating Shadows: Introducing Shadow Interaction in Spatial Augmented Reality MA Gómez-Maureira, C Teunisse, H Schraffenberger, F Verbeek Creating the Difference, 11, 2014 | 6 | 2014 |
Academic games-mapping the use of video games in research contexts MA Gómez-Maureira, M van Duijn, C Rieffe, A Plaat Proceedings of the 17th International Conference on the Foundations of …, 2022 | 5 | 2022 |
Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund Proceedings of the 15th International Conference on the Foundations of …, 2020 | 5 | 2020 |
ThingSpeak–an API and Web Service for the Internet of Things. Retrieved7/11/15World WideWeb MA Maureira, D Oldenhof, L Teernstra | 5 | 2011 |
QuestVille: procedural quest generation using NLP models S Al-Nassar, A Schaap, MVD Zwart, M Preuss, MA Gómez-Maureira Proceedings of the 18th International Conference on the Foundations of …, 2023 | 4 | 2023 |
Eating sound dataset for 20 food types and sound classification using convolutional neural networks JS Ma, MA Gómez Maureira, JN Van Rijn Companion publication of the 2020 international conference on multimodal …, 2020 | 4 | 2020 |
Little Fitness Dragon: A Gamified Activity Tracker I Kniestedt, MA Gómez-Maureira International Conference on Entertainment Computing, 205-210, 2016 | 4 | 2016 |
Computational thinking through design patterns in video games G Barbero, MA Gómez-Maureira, FFJ Hermans Proceedings of the 15th International Conference on the Foundations of …, 2020 | 3 | 2020 |
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game. MAG Maureira, FJ Verbeek DiGRA/FDG, 2016 | 3 | 2016 |
Towards a Taxonomy of AI in Hybrid Board Games MA Gómez-Maureira, G Barbero, M Freese, M Preuss Proceedings of the 15th International Conference on the Foundations of …, 2020 | 2 | 2020 |
CURIO: a game-based learning toolkit for fostering curiosity MA Gómez-Maureira Proceedings of the 13th International Conference on the Foundations of …, 2018 | 2* | 2018 |