Marcello A. Gómez-Maureira
Marcello A. Gómez-Maureira
Verified email at liacs.leidenuniv.nl - Homepage
Title
Cited by
Cited by
Year
ThingSpeak–an API and Web Service for the Internet of Things
MA Gómez-Maureira, D Oldenhof, L Teernstra
73*2011
Improving level design through game user research: A comparison of methodologies
MA Gómez-Maureira, M Westerlaken, DP Janssen, S Gualeni, L Calvi
Entertainment Computing 5 (4), 463-473, 2014
112014
Thingspeak–an api and web service
MAG Maureira, D Oldenhof, L Teernstra
SL: Leiden University, 2014
82014
The influence of subliminal visual primes on player affect in a horror computer game
MA Gómez-Maureira, LE Rombout, L Teernstra, ICTM Speek, J Broekens
2015 International Conference on Affective Computing and Intelligent …, 2015
52015
ThingSpeak–an API and Web Service for the Internet of Things. Retrieved7/11/15World WideWeb
MA Maureira, D Oldenhof, L Teernstra
52011
Little Fitness Dragon: A Gamified Activity Tracker
I Kniestedt, MA Gómez-Maureira
International Conference on Entertainment Computing, 205-210, 2016
42016
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen
MC Jiménez, AMS James, MAG Maureira, I Kniestedt
International Conference on Advances in Computer Entertainment, 239-260, 2017
32017
Illuminating Shadows: Introducing Shadow Interaction in Spatial Augmented Reality
MA Gómez-Maureira, C Teunisse, H Schraffenberger, F Verbeek
Creating the Difference, 11, 2014
32014
Exploring video games that invoke curiosity
MA Gómez-Maureira, I Kniestedt
Entertainment Computing 32, 100320, 2019
22019
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity
MA Gómez-Maureira, I Kniestedt
International Conference on Entertainment Computing, 76-89, 2018
22018
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study
S Gualeni, MAG Maureira
Proceedings of the 13th International Conference on the Foundations of …, 2018
22018
CURIO: a game-based learning toolkit for fostering curiosity
MA Gómez-Maureira
Proceedings of the 13th International Conference on the Foundations of …, 2018
1*2018
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums
S de Kock, MAG Maureira
International Conference on Advances in Computer Entertainment, 543-556, 2017
12017
Comparing game user research methodologies for the improvement of level design in a 2-D platformer
MAG Maureira, DP Janssen, S Gualeni, M Westerlaken, L Calvi
International Conference on Advances in Computer Entertainment Technology, 77-92, 2013
12013
Eating Sound Dataset for 20 Food Types and Sound Classification Using Convolutional Neural Networks
JS Ma, MA Gómez Maureira, JN van Rijn
Companion Publication of the 2020 International Conference on Multimodal …, 2020
2020
Towards a Taxonomy of AI in Hybrid Board Games
MA Gómez-Maureira, G Barbero, M Freese, M Preuss
International Conference on the Foundations of Digital Games, 1-6, 2020
2020
CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets
MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund
International Conference on the Foundations of Digital Games, 1-10, 2020
2020
Computational Thinking through Design Patterns in Video Games
G Barbero, MA Gómez-Maureira, FFJ Hermans
International Conference on the Foundations of Digital Games, 1-4, 2020
2020
The evolution of spatial devices in gestural storytelling
RJ Towns, MA Gómez-Maureira, K Sommer, MJ van Duijn, T Verhoef, ...
The Evolution of Language: Proceedings of the 13th International Conference …, 2020
2020
Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game
MA Gómez Maureira, I Kniestedt, MJ Van Duijn, C Rieffe, A Plaat
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
2019
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Articles 1–20