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Jules Moloney
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Cited by
Year
Designing kinetics for architectural facades: state change
J Moloney
Routledge, 2011
2302011
Flexural strengthening of LVL beam using CFRP
M Subhani, A Globa, R Al-Ameri, J Moloney
Construction and Building Materials 150, 480-489, 2017
442017
Visualization and'auralization'of architectural design in a game engine based collaborative virtual environment
J Moloney, L Harvey
Proceedings. Eighth International Conference on Information Visualisation …, 2004
402004
StringCVE: Advances in a game engine-based collaborative virtual environment for architectural design
J Moloney, R Amor
Proceedings of CONVR 2003 conference on construction applications of virtual …, 2003
402003
Serious games for integral sustainable design: level 1
J Moloney, A Globa, R Wang, A Roetzel
Procedia engineering 180, 1744-1753, 2017
332017
The affordance of virtual reality to enable the sensory representation of multi-dimensional data for immersive analytics: from experience to insight
J Moloney, B Spehar, A Globa, R Wang
Journal of Big Data 5 (1), 53, 2018
292018
Design critique inside a multi-player game engine
J Moloney, R Amor, J Furness, B Moores
CIB REPORT 284, 255, 2003
262003
A framework for the design of kinetic façades
J Moloney
Computer-Aided Architectural Design Futures (CAADFutures) 2007: Proceedings …, 2007
202007
Between Art and Architecture: The Interactive Skin
J Moloney
Tenth International Conference on Information Visualisation (IV'06), 681-686, 2006
202006
A morphology of pattern for kinetic facades
J Moloney
Deakin University, 2009
182009
Materials in architectural design education software: A case study
J Moloney, R Issa
International Journal of Architectural Computing 1 (1), 46-58, 2003
172003
3D game software and architectural education
J Moloney
Proceedings of the 18th Conference of the Australasian Society for Computers …, 2001
172001
Principles for the application of mixed reality as pre-occupancy evaluation tools (P-OET) at the early design stages
J Moloney, A Globa, R Wang, C Khoo
Architectural science review 63 (5), 441-450, 2020
162020
String CVE Collaborative Virtual Environment software developed from a game engine
J Moloney
Proceedings of the 20th eCAADe, Warsaw, 522-525, 2002
162002
Augmented reality visualisation of the built environment to support design decision making
J Moloney
Tenth International Conference on Information Visualisation (IV'06), 687-692, 2006
152006
Game engines and virtual design studios
J Moloney
Digital Design: The Quest for New Paradigms, eCAADe Conference Proceedings …, 2005
152005
Effect of grain orientation on the CFRP-to-LVL bond
M Subhani, A Globa, R Al-Ameri, J Moloney
Composites Part B: Engineering 129, 187-197, 2017
122017
Videogame technology re-purposed: Towards interdisciplinary design environments for engineering and architecture
J Moloney
Procedia Technology 20, 212-218, 2015
122015
From abstraction to being there: mixed reality at the early stages of design
J Moloney, B Dave
International Journal of Architectural Computing 9 (1), 1-16, 2011
122011
Kinetic architectural skins and the computational sublime
J Moloney
Leonardo 42 (1), 65-70, 2009
122009
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