Michele Pirovano
TitleCited byYear
Self-adaptive games for rehabilitation at home
M Pirovano, R Mainetti, G Baud-Bovy, PL Lanzi, NA Borghese
2012 IEEE Conference on Computational Intelligence and Games (CIG), 179-186, 2012
892012
Computational intelligence and game design for effective at-home stroke rehabilitation
NA Borghese, M Pirovano, PL Lanzi, S Wüest, ED de Bruin
Games for Health: Research, Development, and Clinical Applications 2 (2), 81-88, 2013
682013
Usability and effects of an exergame-based balance training program
S Wüest, NA Borghese, M Pirovano, R Mainetti, R van de Langenberg, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (2 …, 2014
522014
An integrated low-cost system for at-home rehabilitation
NA Borghese, M Pirovano, R Mainetti, PL Lanzi
2012 18th International Conference on Virtual Systems and Multimedia, 553-556, 2012
382012
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames
M Pirovano, E Surer, R Mainetti, PL Lanzi, NA Borghese
Entertainment Computing 14, 55-65, 2016
362016
An intelligent game engine for the at-home rehabilitation of stroke patients
NA Borghese, R Mainetti, M Pirovano, PL Lanzi
2013 IEEE 2nd International Conference on Serious Games and Applications for …, 2013
302013
Intelligent game engine for rehabilitation (IGER)
M Pirovano, R Mainetti, G Baud-Bovy, PL Lanzi, NA Borghese
IEEE Transactions on Computational Intelligence and AI in Games 8 (1), 43-55, 2014
272014
IGER: A game engine specifically tailored to rehabilitation
M Pirovano, PL Lanzi, R Mainetti, NA Borghese
Games for Health, 85-98, 2013
122013
The use of fuzzy logic for artificial intelligence in games
M Pirovano
University of Milano, Milano, 2012
122012
Kinfu–an open source implementation of Kinect Fusion+ case study: implementing a 3D scanner with PCL
M Pirovano
Project Assignment, 2012
102012
Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic
M Pirovano, PL Lanzi
Expert Systems with Applications 41 (13), 6029-6038, 2014
92014
Exergames encouraging exploration of hemineglected space in stroke patients with visuospatial neglect: a feasibility study
BC Tobler-Ammann, E Surer, ED de Bruin, M Rabuffetti, NA Borghese, ...
JMIR serious games 5 (3), e17, 2017
82017
Apparatus and method for rehabilitation employing a game engine
NA Borghese, PL Lanzi, R Mainetti, M Pirovano
US Patent App. 13/911,577, 2014
82014
The design of a comprehensive game engine for rehabilitation
M Pirovano, PL Lanzi, R Mainetti, NA Borghese
2013 IEEE International Games Innovation Conference (IGIC), 209-215, 2013
62013
The design of exergaming systems for autonomous rehabilitation
M Pirovano
Italy, 2015
52015
IGER: An intelligent game engine for rehabilitation
NA Borghese, M Pirovano, R Mainetti, PL Lanzi
Converging Clinical and Engineering Research on Neurorehabilitation, 947-950, 2013
52013
Volcano: An interactive sword generator
M Pirovano, R Mainetti, D Loiacono
2015 IEEE Games Entertainment Media Conference (GEM), 1-8, 2015
42015
Game engines and exergames to guide rehabilitation at home
M Pirovano, R Mainetti, PL Lanzi, NA Borghese
Replace, Repair, Restore, Relieve–Bridging Clinical and Engineering …, 2014
32014
Robust silhouette extraction from kinect data
M Pirovano, CY Ren, I Frosio, PL Lanzi, V Prisacariu, DW Murray, ...
International Conference on Image Analysis and Processing, 642-651, 2013
32013
Video-games based Neglect rehabilitation using haptics
E Surer, M Pirovano, R Mainetti, F Tatti, G Baud-Bovy, A Borghese
2014 22nd Signal Processing and Communications Applications Conference (SIU …, 2014
22014
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