Theodore Lim
Theodore Lim
Email verificata su hw.ac.uk
TitoloCitata daAnno
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
4122016
Mapping learning and game mechanics for serious games analysis
S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ...
British Journal of Educational Technology 46 (2), 391-411, 2015
3722015
Generative and discriminative voxel modeling with convolutional neural networks
A Brock, T Lim, JM Ritchie, N Weston
arXiv preprint arXiv:1608.04236, 2016
1922016
Neural photo editing with introspective adversarial networks
A Brock, T Lim, JM Ritchie, N Weston
arXiv preprint arXiv:1609.07093, 2016
1702016
3D Modeling with the ACIS Toolkit
JR Corney, T Lim
Saxe-Coburg Publications, 2001
1652001
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ...
Computers & Education 69, 15-30, 2013
1222013
SMASH: one-shot model architecture search through hypernetworks
A Brock, T Lim, JM Ritchie, N Weston
arXiv preprint arXiv:1708.05344, 2017
1152017
Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements
Z Kosmadoudi, T Lim, J Ritchie, S Louchart, Y Liu, R Sung
Computer-Aided Design 45 (3), 777-795, 2013
912013
3D Modeling using the ACIS Kernel and Toolkit
J Corney
John Wiley & Sons, Inc., 1997
741997
Optimizing tool selection
T Lim, J Corney, JM Ritchie, DER Clark
International Journal of Production Research 39 (6), 1239-1256, 2001
602001
Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum
EVC Friedrich, N Suttie, A Sivanathan, T Lim, S Louchart, JA Pineda
Frontiers in neuroengineering 7, 21, 2014
562014
Upper extremity rehabilitation of stroke: facilitation of corticospinal excitability using virtual mirror paradigm
YJ Kang, HK Park, HJ Kim, T Lim, J Ku, S Cho, SI Kim, ES Park
Journal of neuroengineering and rehabilitation 9 (1), 71, 2012
562012
Factors affecting user performance in haptic assembly
T Lim, JM Ritchie, RG Dewar, JR Corney, P Wilkinson, M Calis, ...
Virtual reality 11 (4), 241-252, 2007
522007
The effect of haptic, visual and auditory feedback on an insertion task on a 2-screen workbench
A Lcuyer, C Mgard, JM Burkhardt, T Lim, S Coquillart, P Coiffet, L Graux
Proceedings of the Immersive Projection Technology Symposium 2, 2002
512002
An effective neurofeedback intervention to improve social interactions in children with autism spectrum disorder
EVC Friedrich, A Sivanathan, T Lim, N Suttie, S Louchart, S Pillen, ...
Journal of autism and developmental disorders 45 (12), 4084-4100, 2015
502015
Automated design process modelling and analysis using immersive virtual reality
RCW Sung, JM Ritchie, G Robinson, PN Day, JR Corney, T Lim
Computer-Aided Design 41 (12), 1082-1094, 2009
492009
Introducing the “serious games mechanics” a theoretical framework to analyse relationships between “game” and “pedagogical aspects” of serious games
N Suttie, S Louchart, T Lim, A Macvean, W Westera, D Brown, D Djaouti
Procedia Computer Science 15, 314-315, 2012
432012
The development of a physics and constraint-based haptic virtual assembly system
G Gonzalez-Badillo, H Medellin-Castillo, T Lim, J Ritchie, S Garbaya
Assembly Automation 34 (1), 41-55, 2014
402014
Exact tool sizing for feature accessibility
T Lim, J Corney, DER Clark
The International Journal of Advanced Manufacturing Technology 16 (11), 791-802, 2000
402000
Development of a haptic virtual reality system for assembly planning and evaluation
G Gonzalez-Badillo, HI Medellin-Castillo, T Lim
Procedia Technology 7, 265-272, 2013
352013
Il sistema al momento non pu eseguire l'operazione. Riprova pi tardi.
Articoli 1–20