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Philip Trettner
Philip Trettner
Verified email at cs.rwth-aachen.de
Title
Cited by
Cited by
Year
Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs
J Nehring-Wirxel, P Trettner, L Kobbelt
Computer-Aided Design 135, 103015, 2021
222021
Fast and Robust QEF Minimization using Probabilistic Quadrics
P Trettner, L Kobbelt
Computer Graphics Forum 39 (2), 325-334, 2020
102020
Geodesic Distance Computation via Virtual Source Propagation
P Trettner, D Bommes, L Kobbelt
Computer graphics forum 40 (5), 247-260, 2021
82021
EMBER: exact mesh booleans via efficient & robust local arrangements
P Trettner, J Nehring-Wirxel, L Kobbelt
ACM Transactions on Graphics (TOG) 41 (4), 1-15, 2022
72022
A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces.
K Schuster, P Trettner, P Schmitz, L Kobbelt
Proc. ACM Comput. Graph. Interact. Tech. 3 (2), 1:1-1:19, 2020
52020
Highly accurate digital traffic recording as a basis for future mobility research: Methods and concepts of the research project HDV-Mess
L Kloeker, F Thomsen, L Eckstein, P Trettner, T Elsner, J Nehring-Wirxel, ...
arXiv preprint arXiv:2106.04175, 2021
42021
Sampling from Quadric‐Based CSG Surfaces
P Trettner, L Kobbelt
Computer Graphics Forum 40 (8), 41-56, 2021
32021
Compression and rendering of textured point clouds via sparse coding
K Schuster, P Trettner, P Schmitz, J Schakib, L Kobbelt
Proceedings of the Conference on High-Performance Graphics, 61-73, 2021
32021
City Reconstruction and Visualization from Public Data Sources.
JR Menzel, S Middelberg, P Trettner, B Jonas, L Kobbelt
UDMV, 79-85, 2016
32016
High-Performance Image Filters via Sparse Approximations
K Schuster, P Trettner, L Kobbelt
Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020
22020
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