Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs J Nehring-Wirxel, P Trettner, L Kobbelt Computer-Aided Design 135, 103015, 2021 | 22 | 2021 |
Fast and Robust QEF Minimization using Probabilistic Quadrics P Trettner, L Kobbelt Computer Graphics Forum 39 (2), 325-334, 2020 | 10 | 2020 |
Geodesic Distance Computation via Virtual Source Propagation P Trettner, D Bommes, L Kobbelt Computer graphics forum 40 (5), 247-260, 2021 | 8 | 2021 |
EMBER: exact mesh booleans via efficient & robust local arrangements P Trettner, J Nehring-Wirxel, L Kobbelt ACM Transactions on Graphics (TOG) 41 (4), 1-15, 2022 | 7 | 2022 |
A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces. K Schuster, P Trettner, P Schmitz, L Kobbelt Proc. ACM Comput. Graph. Interact. Tech. 3 (2), 1:1-1:19, 2020 | 5 | 2020 |
Highly accurate digital traffic recording as a basis for future mobility research: Methods and concepts of the research project HDV-Mess L Kloeker, F Thomsen, L Eckstein, P Trettner, T Elsner, J Nehring-Wirxel, ... arXiv preprint arXiv:2106.04175, 2021 | 4 | 2021 |
Sampling from Quadric‐Based CSG Surfaces P Trettner, L Kobbelt Computer Graphics Forum 40 (8), 41-56, 2021 | 3 | 2021 |
Compression and rendering of textured point clouds via sparse coding K Schuster, P Trettner, P Schmitz, J Schakib, L Kobbelt Proceedings of the Conference on High-Performance Graphics, 61-73, 2021 | 3 | 2021 |
City Reconstruction and Visualization from Public Data Sources. JR Menzel, S Middelberg, P Trettner, B Jonas, L Kobbelt UDMV, 79-85, 2016 | 3 | 2016 |
High-Performance Image Filters via Sparse Approximations K Schuster, P Trettner, L Kobbelt Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020 | 2 | 2020 |