Frank G Glavin
Citata da
Citata da
Adaptive shooting for bots in first person shooter games using reinforcement learning
FG Glavin, MG Madden
IEEE Transactions on Computational Intelligence and AI in Games 7 (2), 180-192, 2014
DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa (λ) reinforcement learners
FG Glavin, MG Madden
2012 17th International Conference on Computer Games (CGAMES), 148-152, 2012
Learning to shoot in first person shooter games by stabilizing actions and clustering rewards for reinforcement learning
FG Glavin, MG Madden
2015 IEEE Conference on Computational Intelligence and Games (CIG), 344-351, 2015
Analysis of the effect of unexpected outliers in the classification of spectroscopy data
FG Glavin, MG Madden
Irish Conference on Artificial Intelligence and Cognitive Science, 124-133, 2009
Using a game engine to simulate critical incidents and data collection by autonomous drones
DL Smyth, FG Glavin, MG Madden
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
Skilled experience catalogue: A skill-balancing mechanism for non-player characters using reinforcement learning
FG Glavin, MG Madden
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
A virtual environment with multi-robot navigation, analytics, and decision support for critical incident investigation
DL Smyth, J Fennell, S Abinesh, NB Karimi, FG Glavin, I Ullah, B Drury, ...
arXiv preprint arXiv:1806.04497, 2018
Robust Classification of High-Dimensional Spectroscopy Data Using Deep Learning and Data Synthesis
J Houston, FG Glavin, MG Madden
Journal of Chemical Information and Modeling 60 (4), 1936-1954, 2020
Towards the Control of Epidemic Spread: Designing Reinforcement Learning Environments.
A Yez, C Hayes, F Glavin
AICS, 188-199, 2019
Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment
AM Colwell, FG Glavin
arXiv preprint arXiv:1806.04471, 2018
Incorporating reinforcement learning into the creation of human-like autonomous agents in first person shooter games
FG Glavin, MG Madden
Proc. 12th Ann. Eur. Conf. Simul. AI Comput. Games (GAMEON 2011), 16-21, 2011
A virtual testbed for critical incident investigation with autonomous remote aerial vehicle surveying, artificial intelligence, and decision support
I Ullah, S Abinesh, DL Smyth, NB Karimi, B Drury, FG Glavin, MG Madden
Joint European Conference on Machine Learning and Knowledge Discovery in…, 2018
A One-Sided Classification Toolkit with Applications in the Analysis of Spectroscopy Data
FG Glavin
arXiv preprint arXiv:1806.06915, 2018
Towards Inherently Adaptive First Person Shooter Agents using Reinforcement Learning
FG Glavin
Doctoral Dissertation, 2015
A Multi-class Approach--Building a Visual Classifier based on Textual Descriptions using Zero-Shot Learning
PJ Sajjan, FG Glavin
arXiv preprint arXiv:2011.09236, 2020
Serverless Computing: Behind the Scenes of Major Platforms
D Kelly, F Glavin, E Barrett
2020 IEEE 13th International Conference on Cloud Computing (CLOUD), 304-312, 2020
CLuAI--Conversational Learning using Artificial Intelligence: An Interactive and Adaptive Chatbot Learning Framework for Teaching Programming
M Gavin, FG Glavin
Proceedings of the 2020 ACM Conference on Innovation and Technology in…, 2020
Analysis of the Effect of Unexpected Outliers in the Classification of Spectroscopy Data
FG Glavin, MG Madden
arXiv preprint arXiv:1806.05455, 2018
Towards inherently adaptive first person shooter agents using
FG Glavin
IEEE Journal of Oceanic Engineering 30, 416-427, 2011
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