Maurizio Garbarino
Maurizio Garbarino
Verified email at elet.polimi.it
Title
Cited by
Cited by
Year
Empatica E3—A wearable wireless multi-sensor device for real-time computerized biofeedback and data acquisition
M Garbarino, M Lai, D Bender, RW Picard, S Tognetti
2014 4th International Conference on Wireless Mobile Communication and …, 2014
2402014
Modeling enjoyment preference from physiological responses in a car racing game
S Tognetti, M Garbarino, A Bonarini, M Matteucci
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
902010
Generic physiological features as predictors of player experience
HP Martínez, M Garbarino, GN Yannakakis
International Conference on Affective Computing and Intelligent Interaction …, 2011
442011
Enjoyment recognition from physiological data in a car racing game
S Tognetti, M Garbarino, AT Bonanno, M Matteucci, A Bonarini
Proceedings of the 3rd international workshop on Affective interaction in …, 2010
272010
Male prosthesis and stimulator
CL Raskin
US Patent 6,776,755, 2004
252004
Psychophysiology in games
GN Yannakakis, HP Martinez, M Garbarino
Emotion in games, 119-137, 2016
242016
Apparatus for electrodermal activity measurement with current compensation
S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai
US Patent 10,506,944, 2019
82019
Affective videogames: the problem of wearability and comfort
A Bonarini, F Costa, M Garbarino, M Matteucci, M Romero, S Tognetti
International Conference on Human-Computer Interaction, 649-658, 2011
82011
Automatic classification of natural and synthetic images
M Garbarino
Skolan för datavetenskap och kommunikation, Kungliga Tekniska högskolan, 2008
62008
Affective evaluation of robotic rehabilitation of upper limbs in post-stroke subjects
A Bonarini, M Garbarino, M Matteucci, S Tognetti
Workshop on the Life Sciences at Politecnico di Milano (2010), 290-293, 2010
52010
The affective triad: stimuli, questionnaires, and measurements
S Tognetti, M Garbarino, M Matteucci, A Bonarini
International Conference on Affective Computing and Intelligent Interaction …, 2011
42011
Device, system and method for detection and processing of heartbeat signals
S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai
US Patent 9,833,155, 2017
32017
Learning general preference models from physiological responses in video games: How complex is it?
M Garbarino, S Tognetti, M Matteucci, A Bonarini
International Conference on Affective Computing and Intelligent Interaction …, 2011
32011
Affective preference from physiology in videogames: a lesson learned from the TORCS experiment
M Garbarino, M Matteucci, A Bonarini
International Conference on Affective Computing and Intelligent Interaction …, 2011
12011
Modeling emotional interaction in affective computing experiments: a study on affect recognition in videogames
M GARBARINO
Italy, 2012
2012
Analysis of Affective Reaction of Video Game Players
AT Bonanno
University of Illinois at Chicago, 2010
2010
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Articles 1–16