Johanna Pirker
Johanna Pirker
Professor Ludwig Maximilian University of Munich // Graz University of Technology
Verified email at - Homepage
Cited by
Cited by
Motivational active learning: engaging university students in computer science education
J Pirker, M Riffnaller-Schiefer, C Gütl
Proceedings of the 2014 conference on Innovation & technology in computer …, 2014
The potential of 360 virtual reality videos and real VR for education—a literature review
J Pirker, A Dengel
IEEE computer graphics and applications 41 (4), 76-89, 2021
Designing VR experiences–expectations for teaching and learning in VR
M Holly, J Pirker, S Resch, S Brettschuh, C Gütl
Educational Technology & Society 24 (2), 107-119, 2021
Virtual reality in computer science education: A systematic review
J Pirker, A Dengel, M Holly, S Safikhani
Proceedings of the 26th ACM symposium on virtual reality software and …, 2020
Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: Systematic review
S Safikhani, S Keller, G Schweiger, J Pirker
International Journal of Digital Earth 15 (1), 503-526, 2022
An educational physics laboratory in mobile versus room scale virtual reality-a comparative study
J Pirker, I Lesjak, M Parger, C Gütl
Online Engineering & Internet of Things: Proceedings of the 14th …, 2018
A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation
M Morales, HR Amado-Salvatierra, R Hernández, J Pirker, C Gütl
Learning Technology for Education in Cloud–The Changing Face of Education …, 2016
Tokenfication-The potential of non-fungible tokens (NFT) for game development
A Fowler, J Pirker
Extended abstracts of the 2021 annual symposium on computer-human …, 2021
The value of game prototyping projects for students and industry
J Pirker, A Kultima, C Gütl
Proceedings of the International Conference on Game Jams, Hackathons, and …, 2016
Maroon VR: A room-scale physics laboratory experience
J Pirker, I Lesjak, C Guetl
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
Educational gamified science simulations
J Pirker, C Gütl
Gamification in education and business, 253-275, 2015
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM
A Fowler, J Pirker, I Pollock, BC de Paula, ME Echeveste, MJ Gómez
Proceedings of the 2016 ITiCSE working group reports, 119-135, 2016
Gesture-based interactions in video games with the leap motion controller
J Pirker, M Pojer, A Holzinger, C Gütl
Human-Computer Interaction. User Interface Design, Development and …, 2017
Analyzing player networks in Destiny
J Pirker, A Rattinger, A Drachen, R Sifa
Entertainment Computing 25, 71-83, 2018
Enhancing online and mobile experimentations using gamification strategies
J Pirker, C Gutl, Y Astatke
2015 3rd Experiment International Conference (exp. at'15), 224-229, 2015
Inside the group: Investigating social structures in player groups and their influence on activity
MH Schiller, G Wallner, C Schinnerl, AM Calvo, J Pirker, R Sifa, ...
IEEE Transactions on Games 11 (4), 416-425, 2018
Evaluating experiences in different virtual reality setups
V Settgast, J Pirker, S Lontschar, S Maggale, C Gütl
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
Design and evaluation of a learner-centric immersive virtual learning environment for physics education
J Pirker, C Gütl, JW Belcher, PH Bailey
Human Factors in Computing and Informatics: First International Conference …, 2013
Maroonvr—an interactive and immersive virtual reality physics laboratory
J Pirker, M Holly, I Lesjak, J Kopf, C Gütl
Learning in a digital world: Perspective on interactive technologies for …, 2019
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
A Rattinger, G Wallner, A Drachen, J Pirker, R Sifa
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
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