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Johanna Pirker
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The potential of 360 virtual reality videos and real VR for education—a literature review
J Pirker, A Dengel
IEEE computer graphics and applications 41 (4), 76-89, 2021
1682021
Motivational active learning: engaging university students in computer science education
J Pirker, M Riffnaller-Schiefer, C Gütl
Proceedings of the 2014 conference on Innovation & technology in computer …, 2014
1402014
Designing VR experiences–expectations for teaching and learning in VR
M Holly, J Pirker, S Resch, S Brettschuh, C Gütl
Educational Technology & Society 24 (2), 107-119, 2021
1392021
Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: systematic review
S Safikhani, S Keller, G Schweiger, J Pirker
International Journal of Digital Earth 15 (1), 503-526, 2022
1312022
Virtual reality in computer science education: A systematic review
J Pirker, A Dengel, M Holly, S Safikhani
Proceedings of the 26th ACM symposium on virtual reality software and …, 2020
1132020
An educational physics laboratory in mobile versus room scale virtual reality-a comparative study
J Pirker, I Lesjak, M Parger, C Gütl
Online Engineering & Internet of Things: Proceedings of the 14th …, 2018
812018
Tokenfication-The potential of non-fungible tokens (NFT) for game development
A Fowler, J Pirker
Extended abstracts of the 2021 annual symposium on computer-human …, 2021
582021
A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation
M Morales, HR Amado-Salvatierra, R Hernández, J Pirker, C Gütl
Learning Technology for Education in Cloud–The Changing Face of Education …, 2016
572016
Maroon VR: A room-scale physics laboratory experience
J Pirker, I Lesjak, C Guetl
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
532017
Educational gamified science simulations
J Pirker, C Gütl
Gamification in education and business, 253-275, 2015
492015
Video games and their correlation to empathy: How to teach and experience empathic emotion
ODE Wulansari, J Pirker, J Kopf, C Guetl
The Impact of the 4th Industrial Revolution on Engineering Education …, 2020
462020
The value of game prototyping projects for students and industry
J Pirker, A Kultima, C Gütl
Proceedings of the International Conference on Game Jams, Hackathons, and …, 2016
462016
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM
A Fowler, J Pirker, I Pollock, BC De Paula, ME Echeveste, MJ Gómez
Proceedings of the 2016 ITiCSE working group reports, 119-135, 2016
402016
The potential of augmented reality for digital twins: A literature review
A Künz, S Rosmann, E Loria, J Pirker
2022 IEEE conference on virtual reality and 3D user interfaces (VR), 389-398, 2022
392022
Maroonvr—an interactive and immersive virtual reality physics laboratory
J Pirker, M Holly, I Lesjak, J Kopf, C Gütl
Learning in a digital world: Perspective on interactive technologies for …, 2019
352019
Gesture-based interactions in video games with the leap motion controller
J Pirker, M Pojer, A Holzinger, C Gütl
Human-Computer Interaction. User Interface Design, Development and …, 2017
342017
Analyzing player networks in Destiny
J Pirker, A Rattinger, A Drachen, R Sifa
Entertainment Computing 25, 71-83, 2018
332018
Immersive virtual reality for virtual and digital twins: A literature review to identify state of the art and perspectives
J Pirker, E Loria, S Safikhani, A Künz, S Rosmann
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022
312022
The influence of In-VR questionnaire design on the user experience
S Safikhani, M Holly, A Kainz, J Pirker
Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021
312021
Enhancing online and mobile experimentations using gamification strategies
J Pirker, C Gutl, Y Astatke
2015 3rd Experiment International Conference (exp. at'15), 224-229, 2015
312015
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