Katelyn Procci
TitleCited byYear
Intelligent agent transparency in human–agent teaming for Multi-UxV management
JE Mercado, MA Rupp, JYC Chen, MJ Barnes, D Barber, K Procci
Human factors 58 (3), 401-415, 2016
1072016
Measuring the flow experience of gamers: An evaluation of the DFS-2
K Procci, AR Singer, KR Levy, C Bowers
Computers in Human Behavior 28 (6), 2306-2312, 2012
1002012
Situation awareness-based agent transparency
JY Chen, K Procci, M Boyce, J Wright, A Garcia, M Barnes
Army research lab aberdeen proving ground md human research and engineering …, 2014
902014
Optimizing learning in surgical simulations: guidelines from the science of learning and human performance
JA Cannon-Bowers, C Bowers, K Procci
Surgical Clinics 90 (3), 583-603, 2010
672010
Serious games usability testing: How to ensure proper usability, playability, and effectiveness
T Olsen, K Procci, C Bowers
International Conference of Design, User Experience, and Usability, 625-634, 2011
602011
Situation awareness-based agent transparency (No. ARL-TR-6905)
JY Chen, K Procci, M Boyce, J Wright, A Garcia, M Barnes
Aberdeen Proving Ground, MD: US. Army Research Laboratory, 2014
372014
Using video games as educational tools in healthcare.
JA Cannon-Bowers, C Bowers, K Procci
IAP Information Age Publishing, 2011
272011
Patterns of gaming preferences and serious game effectiveness
K Procci, J Bohnsack, C Bowers
International Conference on Virtual and Mixed Reality, 37-43, 2011
212011
An examination of flow and immersion in games
K Procci, C Bowers
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 55 (1 …, 2011
172011
The effects of gender, age, and experience on game engagement
K Procci, N James, C Bowers
Proceedings of the human factors and ergonomics society annual meeting 57 (1 …, 2013
122013
The subjective gameplay experience: An examination of the revised game engagement model
K Procci
112015
Usability in serious games: A model for small development teams
K Procci, A Chao, J Bohnsack, T Olsen, C Bowers
Computer Technology and Application 3 (4), 315-329, 2012
112012
Effects of agent transparency on multi-robot management effectiveness
JE Mercado, MA Rupp, JY Chen, D Barber, K Procci, M Barnes
ARMY RESEARCH LAB ABERDEEN PROVING GROUND MD HUMAN RESEARCH AND ENGINEERING …, 2015
92015
Minigames for mental health: improving warfighters' coping skills and awareness of mental health resources
K Procci, C Bowers, C Wong, A Andrews
GAMES FOR HEALTH: Research, Development, and Clinical Applications 2 (4 …, 2013
92013
Opening cinematics: Their cost-effectiveness in serious games
K Procci, S Lakhmani, TS Hussain, CA Bowers
Simulation & Gaming 45 (1), 93-124, 2014
82014
Situation awarenessbased agent transparency. Aberdeen Proving Ground (MD): Army Research Laboratory (US); 2014. Report No
JY Chen, K Procci, M Boyce, J Wright, A Garcia, M Barnes
ARL-TR-6905. Also available at http://www. arl. army. mil/www/default. cfm, 0
8
SERIOUS GAMES FOR THERAPY: A TRAINING PERSPECTIVE.
C Bowers, K Procci, R Joyce, M Verduin, S LaRowe, H Myrick, ...
Journal of CyberTherapy & Rehabilitation (JCR) 4 (4), 2011
62011
The revised game engagement model: Capturing the subjective gameplay experience
K Procci, CA Bowers, F Jentsch, VK Sims, R McDaniel
Entertainment Computing 27, 157-169, 2018
52018
Instructional and gaming elements: what are they and where do they intersect
K Procci, C Bowers, K Pounds
Design and development of training games: Practical guidelines from a …, 2014
42014
Gamificiation of Therapy: Treating Selective Mutism
BE Bunnell, K Procci, DC Beidel, CA Bowers
Handbook of research on holistic perspectives in gamification for clinical …, 2016
32016
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