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Katelyn Procci
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Intelligent agent transparency in human–agent teaming for Multi-UxV management
JE Mercado, MA Rupp, JYC Chen, MJ Barnes, D Barber, K Procci
Human factors 58 (3), 401-415, 2016
3882016
Situation awareness-based agent transparency
JY Chen, K Procci, M Boyce, J Wright, A Garcia, M Barnes
US Army Research Laboratory, 1-29, 2014
2832014
Measuring the flow experience of gamers: An evaluation of the DFS-2
K Procci, AR Singer, KR Levy, C Bowers
Computers in Human Behavior 28 (6), 2306-2312, 2012
1962012
Serious games usability testing: How to ensure proper usability, playability, and effectiveness
T Olsen, K Procci, C Bowers
Design, User Experience, and Usability. Theory, Methods, Tools and Practice …, 2011
1282011
Optimizing learning in surgical simulations: guidelines from the science of learning and human performance
JA Cannon-Bowers, C Bowers, K Procci
Surgical Clinics 90 (3), 583-603, 2010
822010
Situation awareness-based agent transparency (No. ARL-TR-6905)
JY Chen, K Procci, M Boyce, J Wright, A Garcia, M Barnes
Army research lab Aberdeen proving ground MD human research and engineering …, 2014
772014
Using video games as educational tools in healthcare.
JA Cannon-Bowers, C Bowers, K Procci
IAP Information Age Publishing, 2011
372011
Patterns of gaming preferences and serious game effectiveness
K Procci, J Bohnsack, C Bowers
Virtual and Mixed Reality-Systems and Applications: International Conference …, 2011
362011
An examination of flow and immersion in games
K Procci, C Bowers
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 55 (1 …, 2011
332011
The effects of gender, age, and experience on game engagement
K Procci, N James, C Bowers
Proceedings of the human factors and ergonomics society annual meeting 57 (1 …, 2013
242013
Usability in serious games: A model for small development teams
K Procci, A Chao, J Bohnsack, T Olsen, C Bowers
Computer Technology and Application 3 (4), 315-329, 2012
212012
The revised game engagement model: capturing the subjective gameplay experience
K Procci, CA Bowers, F Jentsch, VK Sims, R McDaniel
Entertainment Computing 27, 157-169, 2018
182018
Effects of agent transparency on multi-robot management effectiveness
JE Mercado, MA Rupp, JYC Chen, D Barber, K Procci, M Barnes
US Army Res. Lab., Aberdeen Proving Ground, MD, USA, Rep. ARL-TR-7466, 2015
162015
The subjective gameplay experience: An examination of the revised game engagement model
K Procci
152015
Situation awareness-based agent transparency. Aberdeen Proving Ground (MD): Army Research Laboratory (US); 2014 Apr. Report No
JYC Chen, K Procci, M Boyce, J Wright, A Garcia, MJ Barnes
ARL-TR-6905, 2014
142014
Serious games for therapy: a training perspective
C Bowers, K Procci, R Joyce, M Verduin, S LaRowe, H Mynck, ...
J Cyber Ther Rehabil 4 (4), 447-53, 2011
142011
Minigames for mental health: improving warfighters' coping skills and awareness of mental health resources
K Procci, C Bowers, C Wong, A Andrews
GAMES FOR HEALTH: Research, Development, and Clinical Applications 2 (4 …, 2013
122013
Opening cinematics: Their cost-effectiveness in serious games
K Procci, S Lakhmani, TS Hussain, CA Bowers
Simulation & Gaming 45 (1), 93-124, 2014
112014
Gamificiation of Therapy: Treating Selective Mutism
BE Bunnell, K Procci, DC Beidel, CA Bowers
Handbook of research on holistic perspectives in gamification for clinical …, 2016
72016
The effects of mental model conformity on usability in apps
AW Fok, K Procci, JR Flynn, M Mouloua
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57 (1 …, 2013
62013
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