Alessandro Canossa
Alessandro Canossa
Associate Professor at the Royal Danish Academy and Consultant at Ubisoft
Email verificata su
Citata da
Citata da
Game analytics
MS El-Nasr, A Drachen, A Canossa
Springer, 2016
Player modeling using self-organization in Tomb Raider: Underworld
A Drachen, A Canossa, GN Yannakakis
2009 IEEE symposium on computational intelligence and games, 1-8, 2009
Analyzing spatial user behavior in computer games using geographic information systems
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life iná…, 2009
Defining personas in games using metrics
A Tychsen, A Canossa
Proceedings of the 2008 conference on future play: Research, play, share, 73-80, 2008
Towards gameplay analysis via gameplay metrics
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life iná…, 2009
Predicting player behavior in tomb raider: Underworld
T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence andá…, 2010
Game analytics–the basics
A Drachen, M Seif El-Nasr, A Canossa
Game analytics: Maximizing the value of player data, 13-40, 2013
How players lose interest in playing a game: An empirical study based on distributions of total playing times
C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa
2012 IEEE conference on computational intelligence and games (CIG), 139-146, 2012
Games research today: Analyzing the academic landscape 2000-2014
E Melcer, THD Nguyen, Z Chen, A Canossa, MS El-Nasr, K Isbister
network 17, 20, 2015
The ludic subject and the ludic self: Analyzing the ‘i-in-the-gameworld’
D Vella
IT-Universitetet i K°benhavn, 2015
Patterns of play: Play-personas in user-centred game development
A Canossa, A Drachen
Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation iná…, 2009
Arrrgghh!!! blending quantitative and qualitative methods to detect player frustration
A Canossa, A Drachen, JRM S°rensen
Proceedings of the 6th international conference on foundations of digitalá…, 2011
Games and Metaphor-A critical analysis of the metaphor discourse in game studies
SM M÷ring
IT-Universitetet i K°benhavn, 2014
Evaluating motion: Spatial user behaviour in virtual environments
A Drachen, A Canossa
International Journal of Arts and Technology 4 (3), 294-314, 2011
UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games
A Azadvar, A Canossa
Proceedings of the 13th international conference on the foundations ofá…, 2018
Give me a reason to dig Minecraft and psychology of motivation
A Canossa, JB Martinez, J Togelius
2013 ieee conference on computational inteligence in games (cig), 1-8, 2013
Play-personas: behaviours and belief systems in user-centred game design
A Canossa, A Drachen
Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 Internationalá…, 2009
Your gameplay says it all: Modelling motivation in tom clancy’s the division
D Melhart, A Azadvar, A Canossa, A Liapis, GN Yannakakis
2019 ieee conference on games (cog), 1-8, 2019
Glyph: Visualization tool for understanding problem solving strategies in puzzle games
THD Nguyen, MS El-Nasr, A Canossa
arXiv preprint arXiv:2106.13742, 2021
Game analytics: maximizing the value of player data
A Drachen, MS El-Nasr, A Canossa
Springer, 2013
Il sistema al momento non pu˛ eseguire l'operazione. Riprova pi¨ tardi.
Articoli 1–20